Literally the biggest problem with the game in higher skill levels is parry and similar techniques. Nobody ever dares to attack because they will just get parried hard. Duels consist of GB spam, class-specific combo spam and spam of a number of bugged attacks.
I played JKA and the MB2 mod for maybe 10 years. I know a thing or 2 about good melee combat and balance and this is not it.
Parry is an issue, but the problem is deeper than that and fixing parry alone isn't going to work, because it will cause other problems.
http://forums.ubi.com/showthread.php...e-of-For-Honor
Please stop spread nonsense. Just because you can feint someone doesnt make the design good.Originally Posted by Jak-Carver Go to original post
ANd for the love of alll that is holy, if you feint your high attack the person that was about to aprry can feint their high attack as well.
ALSO what happens IF THE PERSON THAT DEFENDS DOESNT EVEN TRY TO PARRY? IN duels, you CANT BREAK THE DEFENCE. Thats the issue so stop this nonsense with attacks that isnt even consistent and talk ab out the real issue instead.
Please check out this thread http://forums.ubi.com/showthread.php...e-of-For-Honor
The issue is that for medium skill level and up the game breaks down and becomes feint, GB and other things to land hits. It becomes a matter of memorizing different mixups or guessing them. I'd like to see a more free form system, where the core mechanics are solid, and currently that is not the case, because we have two attacks states (quick and slow) but only one blocks state.
Let me start of that i mean no offence to anyone and don't mean to judge anyone's skill since i haven't played with or against you guys so i wouldn't know. But in my opinion the Parry mechanic is not a problem at all. Yes it makes it so that in higher skilled matches people play more on the defensive side and countering. But this isn't a problem. If you get parried constantly or someone is just always waiting to parry you, just mix it up. Don't just swing heavy attacks (since it is easy bait) or heavy attack into a feint the whole time. People adapt to what you do (most of them at least) so be more unpredictable. use guardbreaks, use heavy attacks into feint into guard break, end your combo's with a feint and mix it up by starting a new light attacking combo. Just because people start turteling doesn't mean the game get's ruined. That is just higher skilled play.
When you meet someone who just guardbreak spams, counter the guardbreak (i know the timing on it is damn hard, but it is doable). When people start to do class specific combo's it should be really easy to win, since those combo's are almost always the same so easy to counter since you can expect half of the attacks and i (personally) haven't noticed many bugged attacks, except for the shugoki weirdness.
Again i don't mean to judge anyone's skill but i do really advise you to just keep trying out new things. Mix up your repetoire a bit more and you will see that the turtle players won't be an issue at all.
If you had played Mount & Blade: Warband a lot on multiplayer you wouldn't think like that. Duels / fights in that game could last minutes, filled with multiple fast feints. The point is to confuse your opponent and strike at the right moment. We can get angry with mechanics in this game but the thing is we just started playing it. I don't think anyone has even 1000 hours in it yet. I'm no expert in this game yet, but I've managed to feint and hit succesfully a few times. Just practice your feints. Feint a heavy and do a light attack in a different direction, or try even two or more feints in a row. If you can't break the enemy's defense, try GB or a push.Originally Posted by Maaci Go to original post
Just watch videos of Warband duel tournaments and you'll know what I mean, like this one: https://www.youtube.com/watch?v=8cVMhbrESHQ
mmm, I reckon counter GB is worse, I have 60h in game, most of them in duels or brawl and practically anyone fails (not me, I fail aproximatly the 70%) i really dont know how people have that accuracy when you need to push the correct bottom in a second fraction... between parries, ligth attacks, faints.... many things