I really get the impression they won't do anything to him, and he'll just stay as the worst class for the rest of the game's life cycle. Someone has to be, after all. I doubt anyone of importance even reads these threads. They probably just look at their internal numbers and do what they want. They ignored the alpha feedback of LB, which was all negative, so I doubt they'll do anything about him now.
That said... he's a lot of work for no real reward. Every fight is an uphill slog. A glass cannon has the benefit of absurd damage, speed and near invincibility if played to its mobility, along with a more diverse range of moves and deeper versatility at the technical cost of one or two hits of health. Lawbringer has... really, nothing that any other class has, other than about 10 or 20 more health points. The manner of which you have to play LB is the same style of play you can adopt on other characters, with greater effectiveness.
Let me list various complaints about him, just to get them off my chest. Because there's a lot about Lawbringer I hate having to deal with:
He is absurdly slow. Just trying to move a few feet is a chore. His dodge covers less than a meter of space and seems to have one frame of invincibility. His damage is pathetic. All of his combos are so slow that there is no way in hell you'll reliably ever see any of them in practice. I audibly laughed when I saw he technically has a four hit combo. You will never see it, in your life. His followups are so slow that people can actually WALK (not dodge) to one side and avoid them after being shoved. WALK. He has no unique effect mechanics like poison, regain, or a stamina drain to accessorize his slow, deliberate play. He's meant to be played to defense, yet his stance switching speed is horrendously slow to the point that he is physically incapable of defending himself during some combos. Worse, he's supposed to deplete stamina as a long term strategy in a game in which stamina exhaustion doesn't really matter all that much. To top it off, his death cries sound like an overweight child being shoved in a locker, and he looks terrible in blue.
Playing as Lawbringer is not fun. It is miserable. It is WORK. We need to establish that first. You're not playing Orochi here. You can't just dash side to side, throwing out random hits for fun and being delighted if some of them land. Being Lawbringer is pain. All burden is placed on you. When you win, you will feel nothing but relief that you managed to climb up a hill. THAT is the main problem. He feels bad to play. There is no power fantasy associated with the character. He's a design trash bin that someone made to dispose of a class type that no one on the development team actually cared about. You can feel the indifference and lack of love and attention when you play Lawbringer. No one wanted this child. And he knows it.
So, yeah. Where to go from here, if anywhere?
Lawbringer's main issue is a lack of guarantees. You shove someone. They just walk out of the followup, or block it. Or hell, even parry it. Your second hit in a combo will be blocked or parried 80% of the time. You won't ever see that lauded unblockable. You miraculously dodge out of the way of an unblockable lunge from a faster character and try to shove, only to find they're already out of range. I get it. His ONE THING is that he can shove people. If he actually blocks you, he can shove you for free. In theory, that should be strong. It's not, but it should be. The devs don't want attacking him at all to lead to guaranteed damage, since he doesn't have to parry to get that attack attempt. I get it.
The solution is rather simple. And like a lot of things this game gets wrong, it involves stamina. Give Lawbringer an effect on the second hit of his combos that applies a stack of something I'll call the Fatigue status. When someone's stamina breaks into exhaustion, they take a little damage based on the number of stacks of Fatigue they have, and all stacks are then removed. That's it. That's all you have to do. You don't need to speed him up, increase his damage or do anything to his combos other than give him a way to exploit draining someone of their stamina. Too many players go ape **** on targets without any concern at all for their stamina, because especially against Lawbringer, it just doesn't matter. They can still tech, they're still faster than you, and they'll get their stamina back very quickly. Lawbringer is built to drain stamina and nothing else. That is his problem. Accessorize it by making it the end goal of his damage application, but place it on the second hit of combos so it isn't a guarantee but not impossible to ever see like the rest of his worthless kit. That's it.
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