I was curious as to if there is any insight into what will come with the first update of the game? I personally think that the game is really well balanced with the exception of a few things. I think the Nobushi has one combo in particular that needs a vital tweek, it comes after she does her unblockable kick she can do a stab that causes bleeding nearly immediately after. What is wrong with this move is that a bleed move is not supposed to be unblockable (save for the Valkyrie's counter bleed or the Peacemakers stabs) however this move functions as an unblockable move. I have fought countless Nobushi's that exploit this and it can be game breaking at times. I've used heavy defensive characters like the conquerer , Valkyrie and Lawbringer to try and counter this thinking they either have strong defense or a shield. However, the attack still cannot be blocked even when I see it coming a mile away and am moving to block it as fast as possible. Either this move shouldn't bleed or should be slower to allow a potential block.
Another thing that could use a change is some of the guard breaking timing, there are times where it feels or looks on screenas though I either make first contact (with a bigger character since that is what I tend to use) and don't get the break or I hit them before they start an attack animation and it still beats the break. It doesn't look right in game when someone gets hit with a shield and nothing happens.
I'd have to see it again to tell you if it was the next hot or not, my gut feeling is that it isn't. Regardless, even if it was it's unblockable and there's no way to escape that chain once it starts. And the amount of damn that bleed hit does for a light attack is absurd. Maybe it is just the function of her getting that second hit. If it is that fine, then just tone down the effectiveness of that hit. There has been a number of games where I will be way ahead of the Nobushi and get hit with that chain and be on my death bed
As Fibrillous said, her bleeding light after kick is guaranteed. But that doesnt make her op at all. Well if i use the combo and keep doing kicks till i get out of stamina you are pretty much dead especially if its near the wall. BUT this only works for someone who cant dodge...and that kick is very easy to dodge. And you can predict it cause it always happens after her attack or hidden stance. The damage you are talking about is probably that big because you alredy have bleed on you which makes her deal more damage from her passive.
Originally Posted by Zv1k0 Go to original post
t\he thing is I am pounding the dodge button, the kick always landed though. the previous hit stunned my character usually just long enough where the dodge input wouldnt read in time. Yeah if she just outright kicked me out of her stance nbd, but its when the long attack combo comes its killer. the kick usually comes after she has already started the attack. its an unguardable chain that can take half your health quickly. Maybe she just does too much damage on her bleed right now considering it's a light attack and the quickness of these combos. It's not like I didn't see these combos coming, these players spam them all fight and I'm trying to react before it even happens but none of the characters I've tried react in time to the kick after the chain starts