[Suggestion] Have Camo Effect Stealth
One thing that sort of bugged me about the closed beta was that you could have people have any form of camo and have the same amount of stealth. This could be changed pretty easily in my opinion, and here is how I suggest it could work:
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Terrain Types:
Woodland
Desert
Urban
Snow
Terrain types would have to be grouped in these categories so things can be easier on the programming side of things. Textures can be assigned with a generic type that they can be referenced for detecting when the player is on that specific material. It's pretty simple to separate what is what as well, green stuff is woodland, tan stuff is desert, non-rural towns and cities have the Urban passive, and snowy areas are snow. Rocky areas would be a separate type and would be considered a neutral type.
Camo Types:
Woodland
Desert
Urban
Night Raid
Snow
Multicam
These types are generic categories that things fall under. Anything that is considered woodland would be woodland, anything considered desert is desert, anything grey or urban focused would be urban, black would be for night raid, and any snow camos for snow. Generic Multicam is considered neutral.
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Items that determine the camo type the player is wearing is: Shirt, Pants, Vest
Bonuses:
Complete set of Woodland or Desert camo gives you +15% stealth. This means that while the player is moving, enemies take longer to recognize. If the player is prone and motionless, an enemy will ignore the player unless the player is within 2 meters of the NPC. Moving at full speed would remove this effect.
Complete set of Urban gives the player +10% stealth when inside cities, buildings, and towns. Rural areas in the jungle or desert will not give the player the stealth bonus.
Complete set of Night Raid gives the player +15% stealth at night time EXCEPT in snow areas. This means that while the player is moving, enemies take longer to recognize. If the player is prone and motionless, an enemy will ignore the player unless the player is within 2 meters of the NPC. Moving at full speed would reduce this effect down to 3%.
Complete set of Snow gives the player +20% stealth in snowy areas.
Complete set of Multicam gives the player a flat +3% stealth bonus.
If a player has all 3 the same camo type, they get the complete set bonus.
If a player has just 2 of the same camo type, they get half of the complete bonus. This also increases the range in which NPCs will detect prone and motionless players by 8 meters.
If a player has 3 different camo types, they get no bonus.
Ghillie suits shouldn't provide any additional bonus so the game isn't full of bush wookies.
Additional gear items COULD provide additional bonuses, but honestly it would be too much micro management and add a lot time players will have to spend if they want to swap out camos so they get a different bonus.
Rainy weather would give enemies a -5% debuff in vision and detection range
Snowy weather would give enemies a 7% debuff in vision and detection range
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That's pretty much it. A pretty technical layout of what I think would add a pretty awesome addition to the game. This would make people that want to do things more stealthy have a reason to swap out camo instead of doing it for tacticool points. It's a pretty minor nitpick, but I'm willing to bet that other people would want this as a feature as well.
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