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  1. #1

    Heavy Classes: Aren't They A Bit Excessive Strong?

    Is it my feeling or it's definitelly true?

    I can manage to fight any number (almost) against any class, but, personally, i can't find a way to battle in a good way the heavy classes... they seems to never shake or be blocked...

    Any opinion to help me understand where i do wrong?
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  2. #2
    The issue is that everyone is so used to fighting quick and fragile characters like Peacekeeper and Orochi that they don't fully understand how to deal with a more defense-based character.

    Part of it stems from the fact that defense is the way to win games, since defense is how you safely deal guaranteed damage as opposed to being aggressive and putting yourself at risk of being parried or guard broken or pushed. Playing defense on any character is how you win reliably. Heavy classes are just better at it since they have high health, generally decent damage, and unblockable displacement abilities that can prevent their opponent from blocking too much.

    In general, the only way to beat, say, a very turtley warlord player who is really good at blocks and parries (and probably spams headbutt into free damage) is to either throw him off the edge of a cliff, use unblockables of your own, or use feints and pray they fall for it so you can deal some damage.

    Other than that, there really isn't any way of getting through a heavy's defense. It's just not possible in higher tiers because they'll never go aggressive until they know they can deal free damage and not get hit.
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  3. #3
    the issue is that 51% of players play assassins + nobushi. thats the issue right there
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  4. #4
    Alemu's Avatar Junior Member
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    Mar 2016
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    15
    Nah, they're k.
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  5. #5
    Originally Posted by RLTygurr Go to original post
    The issue is that everyone is so used to fighting quick and fragile characters like Peacekeeper and Orochi that they don't fully understand how to deal with a more defense-based character.

    Part of it stems from the fact that defense is the way to win games, since defense is how you safely deal guaranteed damage as opposed to being aggressive and putting yourself at risk of being parried or guard broken or pushed. Playing defense on any character is how you win reliably. Heavy classes are just better at it since they have high health, generally decent damage, and unblockable displacement abilities that can prevent their opponent from blocking too much.

    In general, the only way to beat, say, a very turtley warlord player who is really good at blocks and parries (and probably spams headbutt into free damage) is to either throw him off the edge of a cliff, use unblockables of your own, or use feints and pray they fall for it so you can deal some damage.

    Other than that, there really isn't any way of getting through a heavy's defense. It's just not possible in higher tiers because they'll never go aggressive until they know they can deal free damage and not get hit.
    So as an Orochi, we can't kill with environment (look at distance push), we have no unblockable. We can only relies on "hope that they fall for our feints" Lel
    Totaly balanced
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  6. #6
    Originally Posted by Funeraee Go to original post
    So as an Orochi, we can't kill with environment (look at distance push), we have no unblockable. We can only relies on "hope that they fall for our feints" Lel
    Totaly balanced
    No, but you can almost oneshot people with overhead attack with revenge and having lightning attacks, poor Weabs.
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