Originally Posted by
RLTygurr
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The issue is that everyone is so used to fighting quick and fragile characters like Peacekeeper and Orochi that they don't fully understand how to deal with a more defense-based character.
Part of it stems from the fact that defense is the way to win games, since defense is how you safely deal guaranteed damage as opposed to being aggressive and putting yourself at risk of being parried or guard broken or pushed. Playing defense on any character is how you win reliably. Heavy classes are just better at it since they have high health, generally decent damage, and unblockable displacement abilities that can prevent their opponent from blocking too much.
In general, the only way to beat, say, a very turtley warlord player who is really good at blocks and parries (and probably spams headbutt into free damage) is to either throw him off the edge of a cliff, use unblockables of your own, or use feints and pray they fall for it so you can deal some damage.
Other than that, there really isn't any way of getting through a heavy's defense. It's just not possible in higher tiers because they'll never go aggressive until they know they can deal free damage and not get hit.