It's not a matter of idiosyncrasies between the classes nor of punishment that I take issue. Just the relative ease to perform strikes that amount to a very fair sum on hit points. I don't think it should be a guaranteed top heavy after a guard break.Originally Posted by ChienStrap1H Go to original post
The game is very unbalanced. There are nothing denying it. But everyone can play every class so it doesn't really matter.
But saying the game is balanced, more sound like a Trumph statement.
You can just look at the numbers yourself, or do you prefer "alternative facts"?
https://docs.google.com/presentation...iew?slide=id.p
no issues with orochi but when it comes to shugoki that guy needs some fixing I can hit him with a heavy attack to stop him from grabbing me and still able to grab to crack my characters back which sometimes takes to much health or when I do hit him with a heavy attack first he still able to hit me with his attacks after. that doesn't make sense.
That's the entire design of the hero, you need to adjust how you play based on whether he has his uninterruptible armour up.Originally Posted by SICK N PSYCH0 Go to original post
This +1.Originally Posted by wetterberg Go to original post
No other hero has the option of putting you into the position of 'no matter what you do your completely ****ed' with an ability whose only counter (rolling) costs 5x more than the ability itself costs.
So, you're telling me you don't think Warden vortex is obnoxious and potentially busted. Mix that in with Warden having one the fastest guard stance switches(it's either 5 or 6 frames I can't recall) and you get an impenatrable wall that can kill you if you use to much stamina trying to break through. Your only guaranteed answer is to unlock roll backwards, which will just lose you the fight over time. This leaves you with one option.. guess that 50/50. The Warlord lost his ability to cancel headbutt into GB and so should the Warden.
Funny thing is Warden will still be S tier without the vortex.
Still has:
1) Fast light overhead that can also deflect into a counter attack.
2) Super fast zone with great reach
3) Confirmed side heavy on GB
4) Double hit on side lights
5) Combos that actually lead into feints
6) Has an easy time parrying due to guard switch frames.
7) Nice health pool
8) His attacks are plus against almost every other class.
9) Has sick mind games, because he has so many ways in
Sure, some people are complaining without doing research, but others aren't.
I can list reasons for why warlord should be reined in(only slightly nothing major)as well if you like.
You've made a few cringe-worthy posts, but I think this one might be the worst.Originally Posted by Salt_Fist Go to original post