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  1. #31
    Originally Posted by BlackbirdMPK Go to original post
    Like most fighting games, I knew there would always be an issue regarding people who abuse the mechanics. Ironically this wasn't happening at first in lower levels of play, but after the second day or so, I've noticed a reoccurring problem with cowards in this game.

    Now I know there's no real standard here, and you're free to play as you wish, so I'm just going to rant here a little about what I've experienced, and it isn't about ganging up: I have no issue with that since there are mechanics designed to balance this such as revenge mode and auto-block left/right. My issue is with people who flee constantly.

    In 4V4 I've encountered players who will square up with you, and the moment they begin to lose they run away. Mostly the people who play assassins, which seems to be about 70% of the players anyway. Since I prefer the heavys in this game, it becomes impossible to catch them and overall takes away from the excitement the game has to offer.

    Often people will simply run away without even attempting to fight you so that they can go gang up on another member of your team. Maybe I'm just honorable (yes, pun intended) but I prefer going mono e mono and if you win, then you've earned that advantage of helping your teammates in their fights.

    Other cowardly players will flee until they find another teammate and them come back and fight you. Sorry but that's pretty pathetic imo.

    Any suggestion to fix this seems unrealistic, in a way, in a game that favors it's realism, which I enjoy. It all comes down to character, I guess.

    Placing a barrier on a fight in 4v4 until one opponent is defeated seems too limiting, but I do think a fleeing opponent should be able to chased down with a mechanic that gives the chaser a boost in speed, or have the fleeing person lose stamina. I'm just tossing out suggestions, though. Thoughts? Experiences?
    By reading all your answer you, like a large group of people wont admit the game is just not intended the ways you see it.

    I am an infantry veteran.Everything you have to say against people tactics are actually good fighting tactics.
    An assasin who attack you and retreat is ok if he feel he cant beat you he will follow with objective or try to 2 vs you.Do whatever you have to do,to stay alive,fullfilll the objective and Dont die .

    imagine a company officer giving a report on what went wrong during a given mission ; ''we had to forfeit cause I didnt want my mens tounfair fights so half of our men dieds but it was all in fair duel.''
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  2. #32
    Originally Posted by BlackbirdMPK Go to original post
    Like most fighting games, I knew there would always be an issue regarding people who abuse the mechanics. Ironically this wasn't happening at first in lower levels of play, but after the second day or so, I've noticed a reoccurring problem with cowards in this game.

    Now I know there's no real standard here, and you're free to play as you wish, so I'm just going to rant here a little about what I've experienced, and it isn't about ganging up: I have no issue with that since there are mechanics designed to balance this such as revenge mode and auto-block left/right. My issue is with people who flee constantly.

    In 4V4 I've encountered players who will square up with you, and the moment they begin to lose they run away. Mostly the people who play assassins, which seems to be about 70% of the players anyway. Since I prefer the heavys in this game, it becomes impossible to catch them and overall takes away from the excitement the game has to offer.

    Often people will simply run away without even attempting to fight you so that they can go gang up on another member of your team. Maybe I'm just honorable (yes, pun intended) but I prefer going mono e mono and if you win, then you've earned that advantage of helping your teammates in their fights.

    Other cowardly players will flee until they find another teammate and them come back and fight you. Sorry but that's pretty pathetic imo.

    Any suggestion to fix this seems unrealistic, in a way, in a game that favors it's realism, which I enjoy. It all comes down to character, I guess.

    Placing a barrier on a fight in 4v4 until one opponent is defeated seems too limiting, but I do think a fleeing opponent should be able to chased down with a mechanic that gives the chaser a boost in speed, or have the fleeing person lose stamina. I'm just tossing out suggestions, though. Thoughts? Experiences?
    I haven't seen anyone mention this line... realism huh? So let me get this correct, you believe in a war (which is the underlying premise of the game) that you should separate from your squad and hope that your opponents do the same, so that you can 1v1 in a team 4v4 match? Bwhahahahahahhahahahahahah!!!! Really?

    Cool story. Last I checked in reality, where actual realism takes place, war is killed or be killed. I would imagine if you spoke with any actual war fighter they would explain to you that if you find yourself in a fair fight you should re-think your tactics.

    Also, don't take the title of things so literally. Fruit loops, though they are loops, are not made of actual fruit...

    Good luck on your quest for chivalry... in a game... that allows a 1v1 mode...

    bwahahahahahahahahaha!!!! Realism... lol... oh, thanks for the chuckles.
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  3. #33
    You sir are the embodiment of everything that is wrong with this game and it's society. You're one of those people who don't like when things don't meet your standard and then rail against that standard by trying to paint others as having less of a foothold on what is and isn't ethical in a game. Your entire post isn't about broken mechanics. It's about your lack of understanding of the game mode you're playing. It's quite simple. Skirmish, Elimination and Dominion are not four distinct one versus one battles. You're just not capable of grasping that and it's affecting your game play and your evaluation of the game itself, especially when you say it's an abuse of a mechanic.

    Originally Posted by BlackbirdMPK Go to original post
    Like most fighting games, I knew there would always be an issue regarding people who abuse the mechanics.

    See what you did here. You've attempted to trivialize their strategy because you weren't cunning enough to actually thwart them running away. I would say that your lack of skill in finishing off the player is the direct issue here. Not their having run away.

    Originally Posted by BlackbirdMPK Go to original post
    Ironically this wasn't happening at first in lower levels of play, but after the second day or so, I've noticed a reoccurring problem with cowards in this game.
    So you say there is no real standard. You say that players are free to play as they wish, and then you contradict yourself and say that that they're taking the fun out of the game for you and go on and on about their cowardliness. Seems to me you're talking out of both sides of your mouth here.

    Originally Posted by BlackbirdMPK Go to original post
    Now I know there's no real standard here, and you're free to play as you wish, In 4V4 I've encountered players who will square up with you, and the moment they begin to lose they run away. Mostly the people who play assassins, which seems to be about 70% of the players anyway. Since I prefer the heavys in this game, it becomes impossible to catch them and overall takes away from the excitement the game has to offer.
    I think you spelled that word incorrectly. The word honorable should be replaced with ignorant. You're again trying to force everyone to play the game to your standards and satisfaction. One problem. The rules of engagement don't require that. You're not good enough to enforce it in your games, and players are beating you and you're upset. The one common factor that is causing your issue? Y O U. Yup. You're your own problem.

    Originally Posted by BlackbirdMPK Go to original post
    Often people will simply run away without even attempting to fight you so that they can go gang up on another member of your team. Maybe I'm just honorable (yes, pun intended) but I prefer going mono e mono and if you win, then you've earned that advantage of helping your teammates in their fights.

    You also spelled that one incorrectly as well. You put in cowardly and I think you meant to put in the word savvy. They are smart enough to know that their death will in turn give you an advantage over the remainder of their team, which is what you want. The issue here is that you're not good enough to combat their strategy of leaving you behind. Just like the previous issue I wrote about ... you are the common issue. You.
    Originally Posted by BlackbirdMPK Go to original post
    Other cowardly players will flee until they find another teammate and them come back and fight you. Sorry but that's pretty pathetic imo.
    It seems unrealistic? Have you ever been in a realistic combative situation? Just for clarity sake, what they're doing is called a retreat. Per Webster's dictionary, "(of an army) withdraw from enemy forces as a result of their superior power or after a defeat." That means that you were winning. They knew they were losing and they chose to retreat to a safer location.

    Lets revisit this realism trend you're talking about here. Let me just hit the low hanging fruit. Can warriors really revive their dead friends? Can I revive my buddy who was there fighting with me in war so we can go back and take that guy out? Stop with the realism shtick. It's a strawman argument that provides zero credibility to your whining about your perceived lack of character, all while revealing your character.

    Originally Posted by BlackbirdMPK Go to original post
    Any suggestion to fix this seems unrealistic, in a way, in a game that favors it's realism, which I enjoy. It all comes down to character, I guess.
    Gotcha. I can't win so please make it harder for the guy I'm fighting to use sound judgement and strategy to defeat me. Fleeing is a viable option. It's clearly working or you wouldn't be here whining and crying about it, as you've made this abundantly clear that you're having multiple issues with this type of strategy. Oh, just an FYI the speed buff exists in both Skirmish and Elimination. The only mode that it doesn't exist in that is 4v4 is Dominion which would be just too powerful a toy.

    Originally Posted by BlackbirdMPK Go to original post
    Placing a barrier on a fight in 4v4 until one opponent is defeated seems too limiting, but I do think a fleeing opponent should be able to chased down with a mechanic that gives the chaser a boost in speed, or have the fleeing person lose stamina. I'm just tossing out suggestions, though.
    You're a cry baby who didn't get his way and have been given an award all your life so you don't understand how to deal with adversity. You're unable to adapt to things that are going on around you and expect everyone else including the manufacturer of the game to bend to your needs.

    How about actually getting better at the game, making sound strategic adjustments and overcoming adversity. You might be amazed what happens.
    Originally Posted by BlackbirdMPK Go to original post
    Thoughts? Experiences?
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  4. #34
    I hate fleeing people, but I suppose it's the better thing to do sometimes.
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  5. #35
    when you are at a point of thinking to put walls between duel in elimination show how far you are not understanding the game.
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  6. #36
    Originally Posted by Stubbamoto Go to original post
    Funnily enough, a synonym for pride is arrogance. You fit the definition down to the letter.
    Thanks, man =]
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  7. #37
    Originally Posted by Furholden Go to original post
    What initially seemed like a bid for people's thoughts and suggestions quickly turned into insults and name-calling the moment someone disagrees with you.

    I think people can really see who the toxic ones are in the community - not the people who flee a duel, but the ones who are self-righteous and arrogant.
    Well my toxicity doesn't translate into my gameplay which is all that matters. I'd rather take a higher stance on gameplay than play like a little b!tch. If that makes me toxic than dip me in radiation and call me The Toxic Avenger.
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  8. #38
    Originally Posted by AkimuMC Go to original post
    I haven't seen anyone mention this line... realism huh? So let me get this correct, you believe in a war (which is the underlying premise of the game) that you should separate from your squad and hope that your opponents do the same, so that you can 1v1 in a team 4v4 match? Bwhahahahahahhahahahahahah!!!! Really?

    Cool story. Last I checked in reality, where actual realism takes place, war is killed or be killed. I would imagine if you spoke with any actual war fighter they would explain to you that if you find yourself in a fair fight you should re-think your tactics.

    Also, don't take the title of things so literally. Fruit loops, though they are loops, are not made of actual fruit...

    Good luck on your quest for chivalry... in a game... that allows a 1v1 mode...

    bwahahahahahahahahaha!!!! Realism... lol... oh, thanks for the chuckles.
    Who would leave a 4 man squad? last i checked, Elimination starts off with you squared against one person. Meaning that design of the fight is to finish your opponent and then go help your team. Not run like a fool as soon as the fight starts because you can't take on one person.
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  9. #39
    Assassins will flee.. I mean you're missing a point of an Assassin..It will fight you when he has the advantage and disengage when the odds are not on his/her side...They are squishy so i always expect them to run.
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  10. #40
    ,,, Or they could just do away with infinite sprint like they should have AGES ago and this wouldn't even be a thing. Have you EVER seen anyone run that far in full armor? No, you haven't. GTFO with this nonsense, Ubisoft.
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