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  1. #111
    Play to win and that's all that matters. If people want to hinder themselves by only using what they consider honorable play styles feel free. However, players who want to win as much as possible will use whatever tactics lead to the victory the most often. I'm sure there will be a community of players who setup set rules just like in Dark Souls and then everyone should be happy.

    Obviously this only includes intentional game play not cheating.
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  2. #112
    Originally Posted by tweak1668 Go to original post
    This absolutely smashed the nail on the head. I feel the same as you 100%. You, sir, deserve a box of Girl Scout cookies. What's your favorite?
    Samoas obviously
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  3. #113
    Well there are many types of people.

    Some really enjoy winning, to them, fight with every advantage, fight dirty, backstab, cliff throwing, gang up and flee are all "smart" instead of cowardness. It's also true, because in real war, if you fight clean and do those honor thing, you probably won't live long enough to tell those stories.

    Some enjoy honor itself, win or lose this is just a game, it is the spirit you carry with you after the match is finished, you know you fight clean, follows the warrior code and get a result, win or lose because of it. They gives their enemy a fair fight and also for themself, some of them are very skilled, as a result of that.

    And some are hybrid, like me. I don't follow any rules, but if my opponent wait for me, then I wait for them, honor goes both ways. However if the enemy fight dirty, like use the environment A LOT, or BM after cheap kills or what so ever, I will throw them off cliff, use my bow, or just do unblockable back stab. Dishonor also goes both ways.

    So yeah, the real honorable warriors are honorable because they walk their way, no matter what others do. If you are truly that honorable, you will wait for your enemy even if they gang you over and over, and win both honor and the match.
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  4. #114
    Originally Posted by Dylan_47 Go to original post
    You have autism. I like running away from autistic people like you, then coming back to slam my axe into the back of your egg-shaped dome with my team mates and watch you die. Stop making threads about how you get stomped. Stay dead you mutt.
    Your autism is showing by not staying relevant to the topic. Next.
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  5. #115
    Originally Posted by winterf0xes Go to original post
    So much saltiness and the competitive ladder hasn't even been released yet. I have some very serious worries about this game.

    While I'm not nearly as morally abrasive as the OP, I do agree with him that it is frustrating when people do not fight you fairly and choose to "play smart" (running away). I guess I'm just not the type of person who plays casual modes in videogames to "win at all costs" similar to how I never played ranked games solely for rating. It's about having fun to me and being cowardly, cheesy, dishonorable and toxic has never been much of an appeal.

    There is a very distinctive difference in interest from one player to the next. While I don't get mad in this game when people jump me 1v2 while I'm fighting someone else, I also do not get angry at my teammates for doing the same. However, all these posters saying that people who do not fight with honor are actually skilled individuals is laughable at best. There is no intelligent play in fleeing and regrouping, that is simply survival instincts, there is a difference.

    Intelligence, "playing smart" is outplaying your enemy either positionally, reactively or just outright mechanically. The whole "playing smart" bit only applies when you're actually fighting someone. It's funny to say "oh yeah I just ran away from that guy who clearly outplayed me, I'm smarter than him". It just sounds idiotic to be perfectly honest and a way for less experienced/skilled players to cope with their short-comings.

    And also to those who are trying to rationalize that losing your fight, running away and "being smart" is better for your team. The reality is, people want players who can win their duels 1v1, even in a 4v4 setting. It means you are strong. The last thing I want on my team is some weakling but "smart player" who consistently is outplayed, low on health, running around trying to get buffs and revive people rather than play the game.

    When competitive 4v4 or whatever format comes out, people aren't going to be looking for "smart players". Any single person with hands and eyes can identify when something is going wrong and simply run away if the time calls for it. There is virtually no intelligence needed to run from a fight and look to backstab someone else, lol.
    Shhhhh. Too much logic. The people here will have aneurysm. In all seriousness though. Perfectly said. I can't even add to this.
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  6. #116
    Originally Posted by BlackbirdMPK Go to original post
    Like most fighting games, I knew there would always be an issue regarding people who abuse the mechanics. Ironically this wasn't happening at first in lower levels of play, but after the second day or so, I've noticed a reoccurring problem with cowards in this game.

    Now I know there's no real standard here, and you're free to play as you wish, so I'm just going to rant here a little about what I've experienced, and it isn't about ganging up: I have no issue with that since there are mechanics designed to balance this such as revenge mode and auto-block left/right. My issue is with people who flee constantly.

    In 4V4 I've encountered players who will square up with you, and the moment they begin to lose they run away. Mostly the people who play assassins, which seems to be about 70% of the players anyway. Since I prefer the heavys in this game, it becomes impossible to catch them and overall takes away from the excitement the game has to offer.

    Often people will simply run away without even attempting to fight you so that they can go gang up on another member of your team. Maybe I'm just honorable (yes, pun intended) but I prefer going mono e mono and if you win, then you've earned that advantage of helping your teammates in their fights.

    Other cowardly players will flee until they find another teammate and them come back and fight you. Sorry but that's pretty pathetic imo.

    Any suggestion to fix this seems unrealistic, in a way, in a game that favors it's realism, which I enjoy. It all comes down to character, I guess.

    Placing a barrier on a fight in 4v4 until one opponent is defeated seems too limiting, but I do think a fleeing opponent should be able to chased down with a mechanic that gives the chaser a boost in speed, or have the fleeing person lose stamina. I'm just tossing out suggestions, though. Thoughts? Experiences?
    Aren't you a little jolly fun fella.

    You are not realy expecting an assassin to play by some rule books of high knight templar, aren't you?

    Honor for one person is not the same like honor for someone else. There was that Star Trek episode (can't remember if Next Generation or DS9), but Worf (Klingon and everyone knows how "honorable" they are) explains some dirty tactics the Klingons use... he is asked "Well that is not very honorable." To which Worf replies "In war there is only one thing honorable: victory." Sure this is not RL war, but a game based on war and everything goes. Basicaly what you say, what I mentioned in another thread already: imagine you are the quarterback of a football team, you get the ball... now, what you want is: only the quarterback of the opposing team is allowed to go after you to stop you, everyone else have just to watch. Ehhhh... hehehe, serious? They are all going after you, no matter if you like it or not, that are the rules. And in an 4on4 match of For Honor, you can pretty much expect 4on1 at some point (I can not remember EVER anyone in DOTA or LoL complaining about the lack of honor.... hmmmmm).

    Then... with what I have seen sofar in this game... can we realy talk about cowards? I have seen wardens onehit kill a raider at 100% life, I have seen lawbringers charge and push someone else half across the map towards the next ledge/pit... I have seen heavies run and swing faster then peacekeepers. And then this lag... for a reaction based game peer-to-peer is the most stupid thing Ubisoft could actualy do. I have games, actualy most of them, even vs ai, I have lag of 500+ ms... quite funny when you press a button (dodge) and nothing happens for the next half second... or move the mouse to change guard stance and nothing happens again. Nah, I am not up for duels... I play an assassin and if I can sneak behind you and stab you in your back, I will do it, thats why the class is called "assassin"... if I would like to play by your high morale rules, I would play a knight templar.

    Live with it, play only duels... but the second you go into an 2on2 or 4on4 you are doomed.

    People crying about "no honor" in For Honor are more annoying then someome who tells me "f*** noob". And if you think I am a coward, go ahead, be my guest, your honorable knightly opinion is just that, your opinion.
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  7. #117
    The issue I have is that revives force you to either guard corpses or risk enemies coming back to mob you. It's not fun to stand over a body "just in case" while your allies are actually fighting, but with all the players *cough*peacekeepers*cough* dashing around playing the revival game you're stuck with that crappy choice if you want to secure winning. Winning should not be unfun, yet there it is
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  8. #118
    Originally Posted by Kharneth88 Go to original post
    I don't know what you're referring to with a third. I've never been in a 4v4 where people fought one at a time.
    I have a couple of times. It's odd; people just line up and wait for their turn to fight the victor, like a tournament or something. Now if only there actually was a tournament mode...
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  9. #119
    Originally Posted by BlackbirdMPK Go to original post
    Who would leave a 4 man squad? last i checked, Elimination starts off with you squared against one person. Meaning that design of the fight is to finish your opponent and then go help your team. Not run like a fool as soon as the fight starts because you can't take on one person.
    AI does exactly that though. They'll immediately run off to gank another guy at the start of a match if you don't stop them. Sometimes they'll do that or run off to get a powerup if they're losing a fight. Whatever the "intent" is, the machines only care about victory
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  10. #120
    Originally Posted by MisterCynic18 Go to original post
    AI does exactly that though. They'll immediately run off to gank another guy at the start of a match if you don't stop them. Sometimes they'll do that or run off to get a powerup if they're losing a fight. Whatever the "intent" is, the machines only care about victory
    That's a complete and utter lie. The AI I have fought have 100% of the time squared up and fought until death.
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