If you win a match my throwing people off a ledge, the people you threw off a ledge are less skilled. they dont know how to counter guard break, they dont know not to stand near a ledge if they dont wanna get thrown off it.Originally Posted by CoyoteXStarrk Go to original post
I won a 2v1 fight not long ago, without revenge mode i blocked both attacks, GB into the first guy, threw him off a ledge, switched targets and threw the other noob off as well. now in a 2v1 this shouldn't happen, they both down right had no idea what the hell they were doing.
was it cheap? no.
was it hilarious to watch? yes.
did they mess up? definitely.
Above all else, could they have easily stopped me from doing this? most certainly. but they didnt, because i had more game knowledge.
As I have already said.Originally Posted by Drazard_TCR Go to original post
You are entitled to your opinion and viewpoint on the matter. I am entitled to mine.
Agree to disagree. You are beating a dead horse at this point.
You have autism. I like running away from autistic people like you, then coming back to slam my axe into the back of your egg-shaped dome with my team mates and watch you die. Stop making threads about how you get stomped. Stay dead you mutt.Originally Posted by BlackbirdMPK Go to original post
I'm more than happy to leave a single combat if it means I gain the tactical advantage over my opponent, whether it is a need to recover my hit points or simply to use an environmental hazard to my advantage. To you it would appear to be cowardice... to me it's tactical superiority.Originally Posted by BlackbirdMPK Go to original post
Maybe my enemy is dodging around quickly and away from my strikes and I am unable to get a combo started. I'll retreat to a narrow walk way or corridor where I can throw them into walls or off ledges.
Maybe I am low on hit points because an enemy is spamming guard breaks into free hits time and time again (Orochi and Peacekeepers). I'll retreat to an objective, buff, or use my sprinting push attack to force them into an environmental hazard.
I'm not going to willingly play by the rules my opponent dictates to me. If I want a duel I will play Duel, if I want two duels, two versus two, or two versus one combat I will play Brawl, and if I want an environment to test every aspect of combat then I choose one of the four versus four modes.
I really like poeple hwo are saying "No honor in for honor"
It's so funny
Honor means also to lose silently and accept the defeat. If you lose, of course you won't let you be killed and think about the fact that YOU fighting 4 poeple at the same time is very honorable for YOU!
I made so many fights with 3 poeple trying to kill me and I won many of them so just learn your class, try to master it and you will be able to defeat anyone, even against 3 ennemies.
This game is very hard to master so take your time. you won't be a master just playing a game for 2 days. Many poeple play this game since closed beta. don't forget it![]()
losing a 1v1 from being knocked off a cliff is lack of experience and skill. its not an opinion its a fact..Originally Posted by CoyoteXStarrk Go to original post
This "HONOR" idea will ruin the game.
GIVE THOSE WHO LOVE "HONOR DUELS" TOURNAMENT MODE SO THEY DON'T FEEL LONELY IN 1x1 MODE AND STOP RUINING THE GAME!!
1. If you want a duel -> go 1x1 mode.
2. Brawl and Elimination modes are named like that FOR REASON. These are team modes where the smartest and сunning win! These are not duels! If there will be only duels in all modes it will be BORING and people leave! Gameplay must be different to stay interesting for a long time!
3. If you say you have nothing to loose you are WRONG!
People LOVE when their team WINS! And being a BAD team member makes your team LOOSE and makes your teammates UNHAPPY.
4. Many people complain that DEFENSIVE gameplay is too strong! Devs gave you perfect solution for that!
What team usually wins? The one that stays together and go for objectives!
When you play 2x2 your goal is NOT to play defensive duels. but beat your opponent FAST and finish the rest opp 2vs1. Or they will do this against YOU! It's made to play offensive!
When you play 4x4 you goal is to play AS A TEAM! Beat your opponents fast to capture points (offensive gameplay)! Do NOT run after running off opponents - capture points! Stay alive and capture points! Play as a TEAM and OUTSMART your opponents!
5. Think about playing shooters, basketball, WoW Arena 2x2 or battleground or any other team game AS HONORABLE DUELS. That's ridiculous!
Discretion is the better part of valor. I'll try and square up a 1v1 if possible. But I am a squishy Peacekeeper, and throwing my life away does nothing of use for my team.
So I have a set of criteria. If I am up against extra cheese abusive players, I'll re-position, or flee outright. If I am clearly outmatched, I will also attempt to displace until I can find some better ground, not necessarily to bait a gank, but because it's to my strengths to use my mobility.
Sometimes I come under attack from two or three at once. If I'm lucky, they aren't so smart and I'll get my revenge mode so I can kill off their assassins and work my way up.
Generally speaking, I can handle most 1v1's. Except those friggen Berserkers who stunlock you with every damn chained attack, or the bloody Kensei players who play like Orochi - which is ridiculous.
I myself noticed this as well, but running away as an assassin class is the smart way to go. Staying and dying honorably is just plain stupid. When your 1v1 ends and the opponent is routing, consider your 1v1 a win. In dominion you will defend/capture a zone or revive teammates, in skirmish/elimination/brawl you can revive teammates or grab some boosts.
Also instead of chasing an fleeing opponent (and backstabbing him actually, where is the honor in that?) you should group up with your own teammates to prevent being ganked. If you really want to finish of your opponent, choose a ranged feat. When I play Shugoki in anything but Duel where Xv1 is a possibility I equip the longbow to kill fleeing opponents. Of course this is character/class dependent, so you have to figure out if the classes you play have options for fleeing opponents, either in move set or feats.
However, your idea to consume stamina when sprinting is a legit suggestion. It's kinda weird that you can run indefinitely, yes I'm looking at you Assassin class that runs around points in Dominion. Of course if implemented the heavier characters can still run less than the lighter ones. That's just how it is.
I wish you good luck with your 1v1, but you should really consider a fleeing opponent a win.
For Honor and Glory!
r0nalxd