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  1. #1
    Vordred's Avatar Senior Member
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    [Suggestion] A Way to Fix Gear Balence and Revenge (take a look UBI)

    As everyone is aware now, that high end gear and revenge builds are really screwing up the game.

    but i have a relatively easy solution for it.

    First change the Gear so it only raises one stat, leaves one at default and lowers the other (currently it raises 2 and lowers one) this would go a long way to helping keep the gear under control and would make people have to really specialise. as you can only raise one, sacrifice another, and leave one untouched.

    Second Change is to move some of the gear stats around.
    i will list them all and highlight the ones that have moved.

    Helmet
    • Debuff Resistance
    • [Feat Cooldown Reduction]
    • Exhaustion Recovery


    Chest
    • Execution Health Regen
    • Block Damage
    • Sprint Speed


    Arms
    • Block Damage Resistance
    • Revive Speed
    • Stamina Regen


    Weapon 1
    • Attack
    • Defence
    • Stamina Cost Reduction


    Weapon 2
    • [Throw Distance]
    • Revenge Mode Defence
    • [Revenge Duration]


    Weapon 3
    • [Revenge Gain by Defence]
    • Revenge Mode Attack
    • Revenge Gain by Injury


    This change would stop Revenge from being so OP, as you would now have to make a choice, quick to gain, or hard hitting. wouldn't be able to have both, as if you went for Attack, that mean one of the gains would stay at it's default and the other would be lower, and then with the defence, you would have to choice between defence or duration.

    all in all this would make players have to specialise more, and would help balance out gear far more.

    Also it goes without saying that revenge should not build in a 1on1. but that was said many times during testing so doubt that will change
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  2. #2
    Vordred's Avatar Senior Member
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    Don't normally like to Bump, but i'm going to for this
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  3. #3
    I agree exept one thing, revenge isn't OP, what it is tho is abused.
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  4. #4
    Vordred's Avatar Senior Member
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    Yeah, i'm fine with Revenge as a mechanic, but with the Current Gear Stats, it can be used and abused. gets silly when people can pop Revenge have it run out and after one block pop it again, and the whole time he is in revenge mode he can two shot anyway. which isnt that hard to do well in revenge.
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  5. #5
    I like this idea.


    also it seems a little weird when your destroying someone and when they're 1 hit from dying they get revenge mode by injury and 2 shot you.

    So apparently if you have the right gear you can not block at all and wait for revenge to come up... seems legit.
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  6. #6
    Vordred's Avatar Senior Member
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    that or using the Revenge on Block, have seen peoples revenge run out, and then block one attack and activate Revenge again.
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  7. #7
    Vordred's Avatar Senior Member
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    bumping, since more people have gear now, so this is becoming a more obvious issue now.
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  8. #8
    Vordred's Avatar Senior Member
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    Originally Posted by FRAKTICA Go to original post
    The attribute trade-offs you are suggesting already exist, which demonstrates that you know not about what you speak.

    I suggest you actually play the game, level-up, gear-up, and learn how things work before declaring them broken and proposing solutions.

    A month from now when most people have heroic gear, and forever after that, it will be an entirely different meta, and that meta is really all that matters!

    New players should not be competitive in stat-enabled game modes. If they are, then progression and gear is meaningless and the game would die.

    If you have not yet played For Honor in purple gear, then you have not yet played For Honor!
    You Clearly did not bother reading. so it is you that does not know of what you speak.

    i proposed that instead of bumping two stats up, one down. it only do one. so one stat goes up, one stat goes down, and one stays default. basically keeping it the way Rare gear works, it's really only the Heroic Gear that causes the Problem
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