General Balance Discussion
Hi guys, just wanted to give some of my own feedback on how things are going as a Rep 3 PK. First off, I want to say how awesome the balance currently is in comparison to other multiplayer-competitive games I've played so kudos to you guys/gals at Ubisoft. However, it's impossible to perfectly balance any game and even one such as this could always use tweaks. Here's a list of changes i'd like to be considered.
Knights
Warden: Arguably one of the strongest classes mostly due to having a lack of weaknesses. You can't contest the top due to crushing counter, has solid range and decent damage with average movement speed. As it stands, one of the most glaring issue's I see is the ability to cancel Shoulderbash into a GB. Recently, Warlord was able to do the samething with Headbutt but that got removed. I feel like the same change should happen here OR shorten the window to cancel but still allow it. One other move i'd like to see looked at is the Zone Attack, currently it has great speed with amazing reach. However, if blocked, you get a guaranteed Guard-break. I don't find this move particularly too strong but I do believe one of two things could be changed here. 1: Either slow it down slightly or two: Fix the indicator's popping from 1 direction to another, this seems to trip up a lot of people.
Conqueror: Excellent defense with a tad bit below-average damage output. This classes Shield bash is completely safe when playing against someone who's experienced. It's literally impossible to punish but is relatively fair since it doesn't have insane speed nor can it be cancelled into a guard-break. Not sure what should be done with this outside of having some sort of counter to it so you can punish a whiffed Shield bash. Also, this is something I've tested but the Conqueror is the only class that you cannot get a guaranteed heavy off of a light parry, his recovery time is shorter than the other classes(This from a PK's heavies).
Peacekeeper: Very short range with fast attacks and an even faster Zone attack, probably the fastest in the game. As a PK main, outside of the problematic bleeds that can be very punishing, my main concern is how fast the Zone attack is. I'd like to see 2 nerfs to her. One: Reduce the bleed damage on GB from 2 bars to 1 1/2, and either slow down her ZA so it can be reacted to OR remove the ability to cancel the second half of it.
Lawbringer: Solid health with less than average in-combat mobility. I'd like to see his side-lights sped up a little. His top-light has good speed so we can leave it at that. Not sure what else we could do with the big guy.
Samurai
Kensei: This guy feels relatively balanced even if he has the strongest lights in the game from the recent patch. Not sure what we could change with this one. Maybe speed on his side lights a tad.
Shugoki: Outside of the bugs related to his unblockable triggering hitting twice and not being able to be parried, there's only 1 change i'd like to see to this fella. His out-of-combat sprint that guarantee's a heavy on Knock down is a bit too strong. All I've been seeing is Goki's running around out of combat and either sprinting for a KD or cancelling into either a heavy/gb. I feel there needs to be a bit more of a startup to this ability.
Orochi: Fast, excellent damage. This guy is solid. Now some may hate me for saying this but I feel there needs to be at least 1, maybe 2 changes implemented to this class. First off, like the other Zone attacks mentioned, it most likely needs to be slowed down. Fast Zone attacks shouldn't be your best form of poke-damage. Secondly, and this one i'm not 100% sure on, look at their ability to get a guaranteed 2nd light off of the first one from the top. This combo does as much as a heavy while being MUCH faster. No other class in this game gets a guaranteed 2nd light with such speed(I know the warden can get it with his sides but it's much slower and you have to actually time the 2nd hit).
Nobushi: This is going to sound hilarious but I actually find her to be quite balanced. Granted she has excellent damage, range and speed. Idea's would be greatly appreciated.
Vikings
Raider: Good out-of-combat speed, solid damage. I feels the only real change this guy needs is slightly faster lights, something as an opener like other classes have.
Warlord: Even after the nerfs, this guy is still strong, just not head-over-heels above everyone else. His headbutt is still incredibly quick but much more fair. Again, this one is tough so I am not sure what to change on him.
Berserker: Outside of the bug that allows a Guardbreak from blocking a light, this one feels very balanced.
Valkyrie: Outside of lowering some recovery times, she's also very balanced. Fast and average damage with great range.
Closing comments
Like I said, this game feels VERY balanced as is outside of a few notable changes. Obviously these suggestions/comments are just my opinion and others may present a better argument. I hope we can have that discussion here, thank you.
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