🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Punish the runners

    The game is plagued by people who simply run away after even the first hit lands. Please do something to make this game force interaction and do away with the cowards. My suggestion is to have feats such as the throwing daggers and bows etc be Instant kills to people whom disengage and run from the fight. Alternatively (and this would solve other problems too) have some form of duel initiation in which during a fight be it dominion or whatever a ring is created between two people in which others cannot interfere nor can either person run from the fight.

    I find these problems prominent because a large variety of the steel quests are on dominion and the like. So simply sticking to duels stops me getting steel.
    Share this post

  2. #2
    If in dominion your enemy runs then you win the control point. Why are you crying? If you want duels play those. If you want to play dominion play the mode.
     1 people found this helpful
    Share this post

  3. #3
    Share this post

  4. #4
    Originally Posted by Slowthrob Go to original post
    What?
    I'm saying that if you're playing dominion mode you should play dominion mode. It's a 4vs4 strategic mode based on points. It's not a 4(1vs1) mode based on kills.

    So in short this is a terrible suggestion.
    Share this post

  5. #5
    Originally Posted by Mr_Mantastic Go to original post
    If in dominion your enemy runs then you win the control point. Why are you crying? If you want duels play those. If you want to play dominion play the mode.
    dont matter if its dominion, brawl, duel, elimination, or skirmish. I dont think he is crying its super annoying first off. they just run you to their team because they have absolutely no skill. so saying that the poster of the thread is crying is absolutely wrong. Im guessing maybe Mr Manstastic would be one of the many who tuck tail and run after getting hit
    Share this post

  6. #6
    Going to "What" again: What?

    To clarify: Don't understand the point of this. Make 4v4s like 1v1s? Feats like throwing daggers and bows... umm, what game have you been playing? I smell a troll.
    Share this post

  7. #7
    Originally Posted by xMERKINxHADJISx Go to original post
    dont matter if its dominion, brawl, duel, elimination, or skirmish. I dont think he is crying its super annoying first off. they just run you to their team because they have absolutely no skill. so saying that the poster of the thread is crying is absolutely wrong. Im guessing maybe Mr Manstastic would be one of the many who tuck tail and run after getting hit
    Why should they stay and let you kill them if they're going to lose? It will only hurt their team by doing so, and the objective in 2v2 and 4v4 is for your TEAM to win. Its entirely fair to run away, get over it. You are free to do so when you get outmatched.
     2 people found this helpful
    Share this post

  8. #8
    The problem is this: In dominion, most people play fast or coward classes. the slower ones have no chance to get after them. And exactly these slow clases usually dont have a bag off tricks at hand to deal with runners. In that exact moment, the defending player has to resign and stay where he is. Its frustrating because you wont get any points for killing since the enemy just runs away. So its completely understandable the original poster is raging abut this. the enemy plays the easier and stronger class but decides to run and hide as soon as he finds someone who actually has skill and can deal with their absolutely noobish style.
    On the other hand, the classes who get these kunai and bows are those who run away. Making these an option for them to run away and simply shoot the other guy since there is no way to defend from feats.
    Share this post

  9. #9
    Originally Posted by Nimassus91 Go to original post
    #1 The problem is this: In dominion, most people play fast or coward classes.

    #2 the slower ones have no chance to get after them. And exactly these slow clases usually dont have a bag off tricks at hand to deal with runners.

    #3 In that exact moment, the defending player has to resign and stay where he is. Its frustrating because you wont get any points for killing since the enemy just runs away. So its completely understandable the original poster is raging abut this.

    #4 the enemy plays the easier and stronger class but decides to run and hide as soon as he finds someone who actually has skill and can deal with their absolutely noobish style.

    #5 On the other hand, the classes who get these kunai and bows are those who run away. Making these an option for them to run away and simply shoot the other guy since there is no way to defend from feats.
    #1 Calling any hero a "coward class" is foolish. Its called hit and run, learn to deal with it.

    #2 You'd be surprised. I can outrun most classes as my Lawbringer if they haven't increased their sprint speed. I love catching Orochis who think they can simply just run away. Also, most Heroes have some sort of ranged feat or a trap. Use them.

    #3 If they're defending, they should be happy they made the enemy run off. They get to boost the point gain from the point for longer. Which helps their team much more in the long run compared to the points from a kill. If they truly want the person to die, coordinate with your team and cut the person off, lay traps, or use a ranged ability. Or just stop thinking kills are all that matters in Dominion.

    #4 You really show how much you know by calling the Assassin's the "easy" Heroes. They are much harder to learn than the others, and the game straight up tells you this. As for stronger, that comes down to player skill.

    #5 As I said before, many classes have ranged feats. Something not many people realise is THEY CAN BE DODGED. Learn to do it.
     1 people found this helpful
    Share this post

  10. #10
    Originally Posted by Nimassus91 Go to original post
    The problem is this: In dominion, most people play fast or coward classes. the slower ones have no chance to get after them. And exactly these slow clases usually dont have a bag off tricks at hand to deal with runners. In that exact moment, the defending player has to resign and stay where he is. Its frustrating because you wont get any points for killing since the enemy just runs away. So its completely understandable the original poster is raging abut this. the enemy plays the easier and stronger class but decides to run and hide as soon as he finds someone who actually has skill and can deal with their absolutely noobish style.
    On the other hand, the classes who get these kunai and bows are those who run away. Making these an option for them to run away and simply shoot the other guy since there is no way to defend from feats.
    This right here! As a Lawbringer main it is absolutely infuriating when playing against an Orochi/Peacekeeper who runs away after you show them that you can actually kill them. I'll get a solid combo on an Orochi/Peacekeeper and they just dodge, roll, and run away. While that may be an option for people, it is a total BS way to play the game. It reminds me of cheesing bosses in Darksouls - get good or get out. The worst is when they run, turn, and shoot you with a bow and kill you. Like... wtf? Grow a pair.
    Share this post