Ok, people already complain about the game being too defensive and a "turtle" fest. They've got a point.
I would suggest the following: increase the overall damage by implementing a new combo system where you can LINK hits or so-called "just frames" in Soul Calibur.
For those of you who are not familiar with this mechanics - it allows a guaranteed 2nd or 3rd hit if you combo in an exact frame after the previous hit successfully connected. This is a very subtle way for both making the game more offensive and less boring in the same time. It will both reward a more aggressive play and will make learning how to use a given character even more exciting because it will make people actually practice some combos similar to fighting games.
Now, please don't say that this will make the game harder. Casual players will not pay attention anyways and will keep spamming CHAIN combos no matter what since dedicated players will like this change. Thus link combo system will affect ONLY high level of play.
The main issue with the game is the horrible balance between blocking light attacks and heavy attacks - this forces a need to rely on GB which creates other issues.
Fix the core.
http://forums.ubi.com/showthread.php/1584004-Block-fix
That's not true. ONLY the Conqueror can block in a way that prevents you from applying further pressure by chaining attacks. My suggestion is to make every combo (or at least most combos) in the game possible to fully connect all hits UPON contacting the first hit, but with a strict timing, of course.Originally Posted by Maaci Go to original post
This is exactly how combos work in a fighting game. If you drop the combo, then let it comes out as a chain sequence, applying block stun animation to the opponent. This may lead to some very interesting frame traps too and will make the game more deep. This need s some testing but I think that the idea is worth it.
There are somethings like this, already. PK, Warlord and Shugoki have some. Oochi has it without needing to time it. So does the Warden.Originally Posted by coloss3070 Go to original post
I think spreading more of these would steal the thunder of the characters who already have it, specially the PK.
What they should pick from Soul Calibur is better frame tuning. And they're already doing this, with the corrections being done to Zerk and Conq's lights.
make it so that when you land an attack on your opponent he can no longer block the attacks remaining in that combo chain, make it so that the only way he can interrupt it is by parrying, think about how many fighting games out there operate one hit at a time, and since every character has a light opener combo chain any character fast or slow can do moderate amounts of damage in given window, it would make running away harder when your health is low if you get caught in a chain either parry or die, and finally fighting multiple opponents would be easier because you can get more damage out when you have the window too do so, my only concern would be infinite chains but the only two characters who have infinite chains are the two in need of a buff anyways,
and as far as i'm concerned this is absolutely doable by ubisoft
just inputs are incredibly difficult inputs there is nothing like that in this gameOriginally Posted by Altair_Snake Go to original post
I wouldn't want the inputs to be hard like in the fight games. And these hard inputs are actually losing ground. There are fewer and fewer of them.
As to the "can't block, but can parry" idea, after hit; that's kinda how DOA does it. I don't know. Maybe it'd be good for high level (I"m not in it, yet), but it would surely change teh Heroe's balance quite a bit. It'd be a gigantic buff to teh Orochi, specifically. Going HLL after GB would be very powerful.