I agree, or just make it so Shoulder pin does actually land, it has a 5% success rate. I dont even bother trying to shoulder pin anymore.Originally Posted by B3NNS Go to original post
My thoughts and not necessarily bashing your argument.Originally Posted by T0NKA47 Go to original post
trying to land a bleed attack is nearly impossible. I have been on both sides of the spectrum and blocking bleed attacks is really easy, landing them is really hard because they can easily be blocked and they lead to a lot of lost stamina.
But it would be interesting that bleed damage was based purely on % of health missing, so if you are missing 100% of your health, bleed defbuf would ultimately kill you.
but at a 100% it wouldnt do any damage, just my thoughts
Bleed shouldn't even be a thing in the game, it's mostly an annoyance, the characters already have their strenghts, fast and long range for nobushi, and even faster for PK. It's NOT like they need the bleed. I honestly prefer unblockable attacks to bleed/unblockable bashes, at least you can parry unblockable attacks. guard break interrupt is broken after the beta so PK (and so many other characters) abuse it. I honestly don't mind the bleed on nobushi that much because you can parry/defend against it. I cringe so much knowing they're going to increase the PK bleed potential... It's like they're trying to make the game less fun, IMO.
Nobushi damage without bleed is poor. We have a passive that when the enemy bleeds we do more damage. Are you suggesting we get an all round damage boost? I'd welcome it, but you won't be sated if that were the case.Originally Posted by Saisuk3 Go to original post
Yeah, her damage is soo poor. https://docs.google.com/spreadsheets...sle=true#gid=0Originally Posted by Sallandair Go to original post
Stop talking nonsense
A lot of the issues with bleed damage is the fact that blocking those attacks and GB is so hard. The bleed damage itself is not that bad. If they fixed the blocking system, and then as a result could fix GB, so you didn't have to rely on that so much, everything would balance out better. They cannot however fix the issue with the current blocking system. They tried making blocking a bit harder to make heavy attacks more viable and as a result light attacks became a big pain. If they make light attacks easier to block, heavy attacks will become useless. It's a problem they cannot fix with the current blocking system.
http://forums.ubi.com/showthread.php/1584004-Block-fix