Originally Posted by
default91
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The Warden / Conqueror / Warlord charges are extremely difficult to dodge for any class that isn't an assassin (assassin has faster and wider dodges). If you're playing a heavy class vs a Warden / Conqueror / Warlord charge, you have a miserable time trying to get out of the way. Unless you dodge within about 0.1 seconds of the ability being started, you will not be able to dodge. This means that you can be easily put in a GB/charge trap guessing game because you have to dodge so early. Sometimes you can't dodge the charge because of natural connection lag, even if you time it as best as you can. This is from my experience playing conqueror as my main class.
If you really despise being charged and want a more solid defense against it, you'll either need to play an assassin, or come up with some clever counter if your class has one available. I.e. the Shoguki's armor can negate the impact of one charge, allowing you to punish the charge with a hit (or even the bear hug if you predict the charge as it starts).