The game needs a lot of tweaks
I think by now most people in this forum or section have seen countless bugs, character balances and connection based threads to last a life time. I love the game, I really do but there are underlying issues with the game. For me personally here are some of my issues. I will happily admit I am not a god ar the game but I have played it since alpha.
-Turn off revenge in 1v1 shouldnt be a thing. Revenge mode itself needs to be tweaked. A delay timer perhaps after the first revenge is engaged...sort of like a feat timer.
-Matchmaking into 4v4 modes with players with 70-108 Gear and on my team I have newcomers just no...and the generic matchmaking in general fixes even though my issues have been very minor. Maybe should have 4v4 modes without gear stats?
- Peacekeeper light attack speed is too quick and her initial lunge range is a little on the far side. Even her stamina is a smidge too high. Orochi light attacks are fast as well. I am even not sure what do with their blocking of dodging into the attack. It seems to happen so much.
- Lawbringer, Warlord, Raider charge distance needs to be shortened I couldn't say how many times I have been carried stupid distances from them. Shoguki baseball swing possibly as well. Shoguki bullet train run needs tweaking in a corridor section with a ledge you are done for. Maybe have it blockable or parrying only (Parrying doesn't hurt Shoguki just avoids you getting knocked off). Shoguki double heavy bug and overheard heavy turning into an unblockable last minute for some reason bug as well.
- Warden shoulder bash to light spam someone else posted. It is fine in a more open area but when you get more corridored its just a nightmare.
- Blocking/Parrying doesnt work every time. I have seen fellow players post evidence supporting the fact some blocks just dont register.
- Two rare instances of killing a player ready to execute...have the prompt and see their revive circle only for them not to die and have a sliver of health still.
- Guard breaking is being fixed soon thankfully, I do find it harder to do in this final build than the beta.
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