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  1. #1

    The game needs a lot of tweaks

    I think by now most people in this forum or section have seen countless bugs, character balances and connection based threads to last a life time. I love the game, I really do but there are underlying issues with the game. For me personally here are some of my issues. I will happily admit I am not a god ar the game but I have played it since alpha.

    -Turn off revenge in 1v1 shouldnt be a thing. Revenge mode itself needs to be tweaked. A delay timer perhaps after the first revenge is engaged...sort of like a feat timer.

    -Matchmaking into 4v4 modes with players with 70-108 Gear and on my team I have newcomers just no...and the generic matchmaking in general fixes even though my issues have been very minor. Maybe should have 4v4 modes without gear stats?

    - Peacekeeper light attack speed is too quick and her initial lunge range is a little on the far side. Even her stamina is a smidge too high. Orochi light attacks are fast as well. I am even not sure what do with their blocking of dodging into the attack. It seems to happen so much.

    - Lawbringer, Warlord, Raider charge distance needs to be shortened I couldn't say how many times I have been carried stupid distances from them. Shoguki baseball swing possibly as well. Shoguki bullet train run needs tweaking in a corridor section with a ledge you are done for. Maybe have it blockable or parrying only (Parrying doesn't hurt Shoguki just avoids you getting knocked off). Shoguki double heavy bug and overheard heavy turning into an unblockable last minute for some reason bug as well.

    - Warden shoulder bash to light spam someone else posted. It is fine in a more open area but when you get more corridored its just a nightmare.

    - Blocking/Parrying doesnt work every time. I have seen fellow players post evidence supporting the fact some blocks just dont register.

    - Two rare instances of killing a player ready to execute...have the prompt and see their revive circle only for them not to die and have a sliver of health still.

    - Guard breaking is being fixed soon thankfully, I do find it harder to do in this final build than the beta.
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  2. #2
    I agree. I think For Honor as an idea is great but now that the honeymoon is over I'm starting to see a lot of things I genuinely hate about this game. Hopefully the devs really take this game seriously because the idea deserves it.
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  3. #3
    I believe they can fix it, I agree it was like a honeymoon peroid... it was all fine to begin with now you know you have to live together. When you live together you start to see things you didnt before. Im surprised with how quicjly they are fixing some things already and I am hoping within the next couple months the game will be something to come back to.

    There are other issues like guardbreaks not cancelling out when done at the same time it favours a player it seems. I think a lot of issues could be server lag relaying the information on. They turned rainbow six siege from a not so good launch into an extremely popular game now. For honor is currently in a better launch state...but quash the issues now and it will thrive.
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  4. #4
    Originally Posted by CloudStrife912 Go to original post
    I believe they can fix it, I agree it was like a honeymoon peroid... it was all fine to begin with now you know you have to live together. When you live together you start to see things you didnt before. Im surprised with how quicjly they are fixing some things already and I am hoping within the next couple months the game will be something to come back to.

    There are other issues like guardbreaks not cancelling out when done at the same time it favours a player it seems. I think a lot of issues could be server lag relaying the information on. They turned rainbow six siege from a not so good launch into an extremely popular game now. For honor is currently in a better launch state...but quash the issues now and it will thrive.
    For Honor will die if things like this aren't changed or at least looked at. It's not fun for anybody.
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  5. #5
    Originally Posted by Ragnar--- Go to original post
    For Honor will die if things like this aren't changed or at least looked at. It's not fun for anybody.
    Don't be dramatic or it will be difficult to take you seriously. It won't die. I've sunk many hours playing and watching this game and I can't get enough.
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  6. #6
    Originally Posted by PrimaGoosa Go to original post
    Don't be dramatic or it will be difficult to take you seriously. It won't die. I've sunk many hours playing and watching this game and I can't get enough.
    Yes it will. How many people are going to stick around in a game were it's so unwelcoming to new players or people who want to use new characters?. I couldn't care less if you took me serious or not, you're just some random on a gaming forum.
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  7. #7
    Originally Posted by CloudStrife912 Go to original post
    I think by now most people in this forum or section have seen countless bugs, character balances and connection based threads to last a life time. I love the game, I really do but there are underlying issues with the game. For me personally here are some of my issues. I will happily admit I am not a god ar the game but I have played it since alpha.

    -Turn off revenge in 1v1 shouldnt be a thing. Revenge mode itself needs to be tweaked. A delay timer perhaps after the first revenge is engaged...sort of like a feat timer.

    -Matchmaking into 4v4 modes with players with 70-108 Gear and on my team I have newcomers just no...and the generic matchmaking in general fixes even though my issues have been very minor. Maybe should have 4v4 modes without gear stats?

    - Peacekeeper light attack speed is too quick and her initial lunge range is a little on the far side. Even her stamina is a smidge too high. Orochi light attacks are fast as well. I am even not sure what do with their blocking of dodging into the attack. It seems to happen so much.

    - Lawbringer, Warlord, Raider charge distance needs to be shortened I couldn't say how many times I have been carried stupid distances from them. Shoguki baseball swing possibly as well. Shoguki bullet train run needs tweaking in a corridor section with a ledge you are done for. Maybe have it blockable or parrying only (Parrying doesn't hurt Shoguki just avoids you getting knocked off). Shoguki double heavy bug and overheard heavy turning into an unblockable last minute for some reason bug as well.

    - Warden shoulder bash to light spam someone else posted. It is fine in a more open area but when you get more corridored its just a nightmare.

    - Blocking/Parrying doesnt work every time. I have seen fellow players post evidence supporting the fact some blocks just dont register.

    - Two rare instances of killing a player ready to execute...have the prompt and see their revive circle only for them not to die and have a sliver of health still.

    - Guard breaking is being fixed soon thankfully, I do find it harder to do in this final build than the beta.
    im getting so tired of blocks not registering and parries not working when timed well everything else i can kind of deal with even though ia gree with everything else but holy **** i had so many blocks just not register against this one guy i wonder if it mainly has to do with latency or something but we both had good connection so idk

    also when u say they are fixing guard breaks does that include when people guard break at the same time? this is also an infuriating bug in the game
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  8. #8
    XxHunterHxX's Avatar Senior Member
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    the game is broken so much is not even funny it will die when wild lands comes out no one will still play this...
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  9. #9
    Originally Posted by Eviler-RO- Go to original post
    the game is broken so much is not even funny it will die when wild lands comes out no one will still play this...
    thats a completely different kind of game.. and completely unrelated, also a game i couldnt care less about. so no this is not at all accurate
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