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  1. #1

    Please buff the lawbringer. Now he is nearly useless at high lvls.

    Lawbringer is nearly useless at higher lvls vs good players, espectually playing orochi or another fast chars. His only way to dmg is throught GB cuz his speed is terrible and making him useless. His stamina pool disappeared in 2 secs with his combos but dat combo never reach the destination cuz its speed. U should focus not on Valkyrie which is good nows, but on lawbringer. After GB fix he will be completely useless, cuz he will not do any damage without hard GB.

    P.S And pls fix his ability "Make a way". Its not working correctly. Looks like he is just using basic AOE. In the how to play video its animation looks like different and have another range. Until fix dat ability is a garbage.
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  2. #2
    I don't know if I think he is useless because you can still pull out a few interesting surprises with him given how often people look down upon the class (and with relatively good reason) but in a general sense I would agree. If you go up against enemies well verse in guard break countering and parrying (the former I am still trying to learn to perform regularly to counter spamming Orochi and Peace Keepers) then the Lawbringer is in for a battering.

    His heavy strikes are telegraphed before you can get them going in some late parts of his combos, the unblockable is very easy to parry since the attack comes in a swift and non-deceptive fashion (the Raider I am accusing here), and the Long Arm throw technique can be a very easy dodge.

    The only buff I really want from him is perhaps a guaranteed light or heavy attack after the Long Arm has landed. I don't see how a character in the animation of standing up after being thrown to the floor could block a full force swing from a pole axe without falling over again.

    Most other aspects of him seem fine.

    Perhaps rather than a heavy over head riposte from a top parry you get a lower damage but unblockable spike thrust to de-incentivise such attacks on the regular.
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  3. #3
    Originally Posted by TheCadian_ Go to original post
    I don't know if I think he is useless because you can still pull out a few interesting surprises with him given how often people look down upon the class (and with relatively good reason) but in a general sense I would agree. If you go up against enemies well verse in guard break countering and parrying (the former I am still trying to learn to perform regularly to counter spamming Orochi and Peace Keepers) then the Lawbringer is in for a battering.

    His heavy strikes are telegraphed before you can get them going in some late parts of his combos, the unblockable is very easy to parry since the attack comes in a swift and non-deceptive fashion (the Raider I am accusing here), and the Long Arm throw technique can be a very easy dodge.

    The only buff I really want from him is perhaps a guaranteed light or heavy attack after the Long Arm has landed. I don't see how a character in the animation of standing up after being thrown to the floor could block a full force swing from a pole axe without falling over again.

    Most other aspects of him seem fine.

    Perhaps rather than a heavy over head riposte from a top parry you get a lower damage but unblockable spike thrust to de-incentivise such attacks on the regular.
    You've already got a guaranteed light after long arm, he needs a guaranteed heavy, not light.
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  4. #4
    Originally Posted by VMPL1 Go to original post
    You've already got a guaranteed light after long arm, he needs a guaranteed heavy, not light.
    Thank you for clarifying. I usually go for the heavy attack without thinking (even though I know I should) because I want the combo into the move to feel decisive and will risk missing the attack to make it a solid play... wasn't sure if it was a guaranteed attack after the throw but I do feel like the Lawbringer should be rewarded for it to give them alternatives to the shove attack spam.
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  5. #5
    Originally Posted by TheCadian_ Go to original post
    Thank you for clarifying. I usually go for the heavy attack without thinking (even though I know I should) because I want the combo into the move to feel decisive and will risk missing the attack to make it a solid play... wasn't sure if it was a guaranteed attack after the throw but I do feel like the Lawbringer should be rewarded for it to give them alternatives to the shove attack spam.
    Well, rest assured you're not the only, that's also my usual mistake. But how can't you? The guy is literally on his back and begging you to slam your poleaxe on him. No one in their right mind would think: "Nah, they can easily flip back and block my attack, better hit him with something fast and light."
     1 people found this helpful
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  6. #6
    Originally Posted by VMPL1 Go to original post
    Well, rest assured you're not the only, that's also my usual mistake. But how can't you? The guy is literally on his back and begging you to slam your poleaxe on him. No one in their right mind would think: "Nah, they can easily flip back and block my attack, better hit him with something fast and light."
    That made me laugh and cry at the same time.
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