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  1. #31
    Originally Posted by Crims0n_Sky Go to original post
    perfect guard break after parry is holding up + grab button after a succesfull parry (you will never miss it if you use it this way) if you tap only once after the parry finished you are losing some time + you have the risk of network making it fail (if you make it the way i say you can ignore this and the hero do the action post finishing the parry recovery)
    You don't get to GB against certain attacks, the character doesn't move forward. Usually it's heavy attacks from long range e.g. Nobushi and Shugoki.
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  2. #32
    Originally Posted by ShinimasS Go to original post
    You don't get to GB against certain attacks, the character doesn't move forward. Usually it's heavy attacks from long range e.g. Nobushi and Shugoki.
    I already say that in one of the answers
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  3. #33
    Originally Posted by Kav0rk4 Go to original post
    You might be missing the fairly narrow guardbreak window after the parry (PROTIP: If you spam it, it wont always work)
    Man, im a 90% win rate open beta player, and im doing this technique i discovered "perfect guard break after parry" (i should name it other way)

    Basically you erase all kind of delay and it becomes a "To do" action, so no, i dont tap it, i hold it, why i would want to have delay in the action?
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  4. #34
    Originally Posted by Crims0n_Sky Go to original post
    Man, im a 90% win rate open beta player, and im doing this technique i discovered "perfect guard break after parry" (i should name it other way)

    Basically you erase all kind of delay and it becomes a "To do" action, so no, i dont tap it, i hold it, why i would want to have delay in the action?

    Spamming used to work in the open beta also, but they changed it.

    I'm not sure whether or not spamming is the same as holding it, but I would guess so. Never tried holding it myself though.
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  5. #35
    Did some further testing and it seems this doesn't happen when you chose certain classes. keeping everything the same so that better results can be achieved.

    -lvl3 kensei bot.
    -custom duel with gear stats on with 9 round each and no time limit.

    With a warden the kensei counter almost always after a parry.
    With the lawbringer however I couldn't get him to counter. (tried multiple times in case of different gear rolls for the bot)

    will be trying other classes as well
    but remember that even if the bot didn't do it during my tests doesn't mean he can't and since I'm trying to do every class I might not give them enough chances.

    Conqueror-wasn't countered
    Peacekeeper-wasn't countered

    Starting to think its a warden problem

    Raider-wasn't countered
    zerker-wasn't countered
    Valk-wasn't countered
    Kensei-wasn't countered
    shugoki-wasn't countered
    orochi-wasn't countered
    nobushi-wasn't countered
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  6. #36
    Now that the we established that this is a problem with the warden when gear stats are turned on so lets test who can actually counter the warden.

    Kensei-can counter

    Will get around to if I ever feel like it but 1st i need to make some videos to prove that i wasn't hacking in case some1 listens to the guy that didn't bother testing and called for me to get banned...you know who you are and for the love of video games please test things before asking to get people banned.
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  7. #37
    To clarify this test was in 3 conditions:

    -No Ms delay (vs lvl 3 bots and only doing parrys)
    -No player Skill involved (tapping at the wrong time, etc) to do this i used a "Perfect guard break after parry" (holding UP + grab button after a parry so it becomes a "to do" action) I will make a tutorial to explain this in another video for the ones that want to use it.
    -No Gear involved (it was a 1vs1 Duel, so no gear stats)

    Also take in mind that nobushi is also bugged with this (have another video of it, just need to upload it)
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  8. #38
    Originally Posted by NotMacgyver Go to original post
    Did some further testing and it seems this doesn't happen when you chose certain classes. keeping everything the same so that better results can be achieved.

    -lvl3 kensei bot.
    -custom duel with gear stats on with 9 round each and no time limit.

    With a warden the kensei counter almost always after a parry.
    With the lawbringer however I couldn't get him to counter. (tried multiple times in case of different gear rolls for the bot)

    will be trying other classes as well
    but remember that even if the bot didn't do it during my tests doesn't mean he can't and since I'm trying to do every class I might not give them enough chances.

    Conqueror-wasn't countered
    Peacekeeper-wasn't countered

    Starting to think its a warden problem

    Raider-wasn't countered
    zerker-wasn't countered
    Valk-wasn't countered
    Kensei-wasn't countered
    shugoki-wasn't countered
    orochi-wasn't countered
    nobushi-wasn't countered
    Thanks for your contribution MCGyver, i also made some tests and nobushi is also bugged (peacekeeper can counter grab her)
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  9. #39
    Originally Posted by Crims0n_Sky Go to original post
    Thanks for your contribution MCGyver, i also made some tests and nobushi is also bugged (peacekeeper can counter grab her)
    Only tried with nobushi vs kensei will give the nobushi vs peacekeeper a try later.

    Strangely enough i can only get the bots to counter guardbreak after a parry if i leave gear stats on but then again I tested mostly with kensei cause I knew he could do it and his lights are slow enough to parry them while paying attention to other data.
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  10. #40
    Finally someone mention it. It is so uncomfortable when I am training with Lv3 AI and they keep doing this to me. It makes me worry if it may happen in PVP also.
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