I've only experienced this problem with one match up so far. My Valk versus a Shugoki. Every single time I parry I am never able to connect the guard break. He's miles away it feels. Heck, I can BARELY get to him with the Pounce. More often then not I am just far enough away that closing the distance gives them time to raise a blockOriginally Posted by Derity Go to original post![]()
perfect guard break after parry is holding up + grab button after a succesfull parry (you will never miss it if you use it this way) if you tap only once after the parry finished you are losing some time + you have the risk of network making it fail (if you make it the way i say you can ignore this and the hero do the action post finishing the parry recovery)Originally Posted by Drummel109 Go to original post
I have experienced the issue the OP is talking about with human players. Only once or maybe twice, but it did happen. Bots just do it consistently because they cheat.Originally Posted by curvE-A-X Go to original post
As a shugoki main, I can say that the shugoki heavy consistently puts you far enough away that you cannot be guard broken after a parry if you swing from max range with the heavy. Shugoki lights don't have that property though.Originally Posted by Drummel109 Go to original post
Humans can also do it (made the thread because of that) i used bots to eliminate the ms network of the possible problems.Originally Posted by optophobe Go to original post
@OP I'm not sure what you're talking about bro.
I've recreated this with level 3 bots myself, just now.
Here are the results:
Keep in mind I sometimes stupidly didn't followup after my guardbreaks, not considering that this might confuse some people, so to clear it up, they didnt tech/counter my guardbreaks a single time during testing!
Well, they never stated, that there is a guaranteed untechable guard break after parry, or did they?
Maybe there is just a time frame after getting parried where you can not use a guard break yourself, but under certain situations with long animations, specific class setups and using it on the last possible moment it might regularly be possible?