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  1. #11
    Originally Posted by Derity Go to original post
    Yep, the A.I is immune to perfect guard breaks.

    With that said, I've noticed some people online getting out of it too, so not sure if its a bug - but also I've noticed sometimes after a parry, my Guardbreak cannot reach the target, anyone get this too?
    I've only experienced this problem with one match up so far. My Valk versus a Shugoki. Every single time I parry I am never able to connect the guard break. He's miles away it feels. Heck, I can BARELY get to him with the Pounce. More often then not I am just far enough away that closing the distance gives them time to raise a block
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  2. #12
    Originally Posted by Drummel109 Go to original post
    I've only experienced this problem with one match up so far. My Valk versus a Shugoki. Every single time I parry I am never able to connect the guard break. He's miles away it feels. Heck, I can BARELY get to him with the Pounce. More often then not I am just far enough away that closing the distance gives them time to raise a block
    perfect guard break after parry is holding up + grab button after a succesfull parry (you will never miss it if you use it this way) if you tap only once after the parry finished you are losing some time + you have the risk of network making it fail (if you make it the way i say you can ignore this and the hero do the action post finishing the parry recovery)
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  3. #13
    Originally Posted by curvE-A-X Go to original post
    that isnt a bug, the bots are cheating, the AI in this game DOES NOT follow the game rules. In PvP every time u parry you get a free guardbreak, hell even by simply blocking an attack from close range you get one, the AI simply cheats too much, they have shorter/larger timewindows or i dont know.

    Its the exact same when playing the campaign, the AI does not follow the rules of PvP in multiplayer wich is stupid.
    The AI gets free guardbreaks like in a PvP match, while they are the only one beeing able to counter guardbreak even after beeing parried.
    I have experienced the issue the OP is talking about with human players. Only once or maybe twice, but it did happen. Bots just do it consistently because they cheat.
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  4. #14
    Originally Posted by Drummel109 Go to original post
    I've only experienced this problem with one match up so far. My Valk versus a Shugoki. Every single time I parry I am never able to connect the guard break. He's miles away it feels. Heck, I can BARELY get to him with the Pounce. More often then not I am just far enough away that closing the distance gives them time to raise a block
    As a shugoki main, I can say that the shugoki heavy consistently puts you far enough away that you cannot be guard broken after a parry if you swing from max range with the heavy. Shugoki lights don't have that property though.
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  5. #15
    Originally Posted by optophobe Go to original post
    I have experienced the issue the OP is talking about with human players. Only once or maybe twice, but it did happen. Bots just do it consistently because they cheat.
    Humans can also do it (made the thread because of that) i used bots to eliminate the ms network of the possible problems.
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  6. #16
    Kensei can tech after having his light attacks parried.

    Was never sure if it was a feature of the class (long range giving enough time to recuperate after being parried) or if it was a bug.

    PS: can't seem to replicate this when gear is off but I'm currently testing it
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  7. #17
    dem cheating bots
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  8. #18
    @OP I'm not sure what you're talking about bro.

    I've recreated this with level 3 bots myself, just now.

    Here are the results:









    Keep in mind I sometimes stupidly didn't followup after my guardbreaks, not considering that this might confuse some people, so to clear it up, they didnt tech/counter my guardbreaks a single time during testing!
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  9. #19
    Gojema's Avatar Member
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    Feb 2017
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    Well, they never stated, that there is a guaranteed untechable guard break after parry, or did they?

    Maybe there is just a time frame after getting parried where you can not use a guard break yourself, but under certain situations with long animations, specific class setups and using it on the last possible moment it might regularly be possible?
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  10. #20
    I have had a Berserker doin this to me today several times.
    Will upload it later.
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