All characters are pretty well balanced imo so i wouldnt change a thing, except obvious bugs(shugoki..). Game mechanics itself needs fixing. Free GB after a dodge shouldnt be a thing. Only after parry but even this should be possible to counter but harder like you couldnt see red shield for example or make counter window tighter.
GB and attacks are not the same. You can dodge the charge and still reasonably dodge/block the attack if you time it right. YOU CANNOT dodge the charge and the GB from a warden. GB counters dodge. They just need to watch you and choose whether to counter or not. They should not be able to cancel into a GB, but I'd be fine with a light attack.Originally Posted by SethEnraged Go to original post
you cannot REACT to what the warden is doing with his charge.Originally Posted by Oshi_123 Go to original post
even if you tried waiting for the last possible moment, the window of opportunity (if there even is one, which isnt possible to see with human reaction) you cannot judge if he is going for a GB or the charge itself.
only thing you can do is dodge or GB on a whim and hope he did decided to go for the thing you are countering... if not, you will eat some damage.
in my opinion the charge and gb-cancel are fine, but you are just being rude.
a normal dodge back should be cought by the GB (if he cancels into it) ... GB against a back-dodge normally makes the one GB-ing just jump forward and grab the one dodging away.Originally Posted by rabbittail1 Go to original post
The second part of the dodge, the animation roll, is inmmune to GB. If you input it quick enough (as is, spamming the dash button), you'll avoid the GB without any problem.Originally Posted by SethEnraged Go to original post
It's not so simple. Rolling away gives you enough space, "reseting" the combat, so to speak. Now the Warden have to find his way to vortexing you again.Originally Posted by Te_Wheke Go to original post
In fact, this vortex is only useful if the opponent is cornered. Part of the Warden's strategy is to get his opponent into a wall.
Dash forward twice and he's back in range... Plus if the solution is to run away, it's not a valid solution at all since it means the Warden has nothing to stop him from doing it again. How many times do people have to point out why rolling away is not a valid solution before people stop bringing it up?
It's not OP guys, you can run away.