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  1. #1

    PK's counterpick

    i have trouble fighting PK more than anything, with most of the heroes i play. can someone give me some advice to fight PK and tell me if maybe there is a hero strong against her?
    ty
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  2. #2
    1. keep distance, she has very short range of light attacks. Swiftly attack before she gets to close but KEEP DISTANCE.
    2. keep an eye on her quick-jump-stab attack, that's the main way they are getting closer to you quickly. Use parry on this attack all the time
    3. If you get light attacks from her - escape it and start over again (keep distance etc)
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  3. #3
    I do okay with an orochi against her. Other than that though I have a hard time. It's hard to block her light attacks when they switch which side they're attacking from, and they're dodge is pretty quick too. And that damn bleed damage. I can usually take her with an orochi though. It's definitely a tough class to fight.
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  4. #4
    Originally Posted by lollob93 Go to original post
    i have trouble fighting PK more than anything, with most of the heroes i play. can someone give me some advice to fight PK and tell me if maybe there is a hero strong against her?
    ty
    She definitely is a pain the the a** to fight against sometimes. If you're looking for a class to play against her I would suggest any class with a shield. They have the ability to bock in all directions by holding down on the right analog. This depletes stamina quickly but is very useful against multiple attacks if you're struggling to defend. One of the main attacks that PK players use is the jump charge attack. This can always be defended by blocking upwards. Play defensive at the start. Let her make the first move and see which way she starts attacking. Players generally learn how to use their character one way and continue the same combinations over and over.
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  5. #5
    What do you play?

    I don't have too much trouble with them as a Warlord. Keeping a bit of distance tends to work in my favor. They are either going to attempt to get close for a a side attack or guard break OR they will (most often) attempt to close the distance with their lunge attack - preparing yourself with holding your block to a side, giving them the impression there's a chance of damage on their lunge and parry their attempt - parry + guard break (stun) then either heavy attack or push into a wall for a combo chain (my warlord set up). Most PK's won't go for the lunge post the first parry as you have likely taken off 1/3 or more of their health from the first attempt, leaving them with side attacks / guard breaks.

    Zone attacks are also very useful here and can counter side stepping if you are close enough.
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  6. #6
    I don't think this game has any hard counters except Shugoki vs Lawbringer, and thats just due to bugs and the lawbringer being in desperate need of some changes.
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  7. #7
    1. Pick someone that is non assassin (Preferably lawbringer, conqueror, warlord, shugoki)
    2. Put your stance to the right
    3. Start harasing the fck out of her
    4. Ignore all those step and pick warden instead. Use those broken charge mechanic of yours and win the game.
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  8. #8
    One weakness of the PK is actually her assassin style sidestep.

    1. She has a compact sidestep --but it is also the shortest of all the assassin sidesteps. You can hit her with many light attacks that come from the side with many characters even when she sidesteps.
    2. Guard break also catches her in those side steps. Her sidestep attack will always hit from the direction she steps (likes all assassins.) Learn to use feint!
    3. Her jump forward stab (distance closer) is always a high attack.
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  9. #9
    biggest problem are the broken zone attack indicators imo... makes defending against a light attack spamming PK even more annoying.
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