I don't main the Warden but I've been playing him a lot today. And on at least four occasions my opponents have called me out after a match. A couple have said I have a 'lame playstyle', among other things. Someone else said I'm a scrub because I only have two moves. I don't get it.
Right now my bread and butter is the overhead quick-attack, and the zone attack. I generally try to parry or bait my opponents into positions where I can use one of those two options to punish them. Is that wrong? How are you supposed to play the Warden 'honorably'?![]()
I'm on a hard fence about it. On one side, it's really our ONLY mix-up. Otherwise, all we have are the basics - Heavy and feint it to bait bad parries.
On the other sides, it is grossly dirty as hell and even high-level players have a lot of trouble with it. At lower levels, it's a no-chance win button that can be spammed ruthlessly.
Probably sarcasm, but I'll address it.
Honour is to the beholder, so this is just personal opinion;
Don't use environmental kills. You can throw them against a wall for a proper hit, but not off ledges or into spikes.
Make sure your opponent knows you're there before you strike them. Not an issue in duels, but is in 2v2s and beyond.
If there's something wrong with the game that can be exploited to your advantage, don't exploit it. Glitches with guard-breaks, overpowered combos, etc.
I prefer to only use the mix-up once per fight, because it makes me feel guilty over its use. Yes, it's part of our kit, but I don't entirely feel it should be, and don't feel right using it too often.
It's just a game. If playing honourably is more fun, more power to you. If you're so obsessed with winning every fight that abusing potentially bad game design doesn't make you feel bad, then you ought to step back and evaluate yourself.
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And further more, plenty of people in the past have held honour simply as doing one's duty. Conduct in combat was primarily practical.
The utter destruction of your foe, by any means. Gang up on him, attack him from behind, whatever worked. What was honourable may be not attacking an enemy that is unarmed (disarming him in combat doesn't count) or allowing him to be taken alive if he surrenders. Civilians aren't attacked, farms aren't unnecessarily burned, etc.
Gameplay becomes pretty degenerate at high level, with people relying on 2-3 tricks at the most to get the job done, since everything else is so punishable. That being said, Warden has his vortex, he has the charged shoulder bash that can wallstun, he has a decently fast heavy attacks that can actually get some people who just never expect raw heavies, his side attack is, while slow, actually does decent damage so it's a nice risk to reward ratio.
Yeah, the system starts to fall apart at high level play. As long as you can feint out of a parry, it's just a spam of heavy-feint between both people. Mix-ups become the only reliable way to deal damage, since no amount of skill beats them - Even at the top end of play, it's always a 50/50 guess on the defender's part.