Originally Posted by
nasarslol
Go to original post
To me, the mouse and keyboard controls feel pretty awkward. Using the mouse to guard incoming attacks works somewhat ok but a mouse is not a stick.
Sometimes you have to lift the mouse and recenter it on your mousepad which even at the lowest sensitivity often unintentionally changes the guard stance. Not sure if dpi effects the guard sense but I play on a fairly low dpi of 800.
I know that it's possible to bind each stance to a button individually but in my opinion wasting 3 buttons is unnecessary. I'm currently using 'F', 'C' and 'V' to guard up, left and right but I'm not really happy with it since it limits my ability to move rightwards.
It would be better if there was an option to simply cycle through the guard stances by assigning 2 buttons to "cycle clockwise" and "cycle counterclockwise". This allows more convenient bindings such as using the mouse wheel or the 'E' and 'Q' button to enter each stance.
Another thing that should be added is an option to disable shifting stances by moving the mouse. Ideally, you would be able to bind a modifier key so that the game ignores all mouse movements unless the modifier key is currently pressed.
Bind the guard keys to WAD, same as your movment, the options will than give you the conflict error, but still lets you assign it, your movement is your guard at the same time, it works flawlessly for me.
no more errors in the sence of moving your mouse bit to far down left or right and it not getting registered as left or right.
1 button = direction. and because of this, you dont have to deal with fast side attack dashes of Peacekeepers and Orochis, because you than only have to hold the key the direction they dodge at, and you auto block it.
What also benefits this sytem is since your W is the top guard, you almost everytime set few steps forward before blocking, which means that if you block, you can do a light or heavy ( depends on the class ) or guard break since those tiny steps forward most of the times result in your hits connecting afterwards, instead of blocking and the character being just a centimeter to far for your character to dash a bit forward.
this is especialy handy against nobushis
and since your guard reaction is so so much faster with WAD, you than have a lot more time to focus on parry's.
just do it man, W as top guard, A as left D as right.
press escape, the conflict error comes up but than escape again, the only thing you have to get used to is not moving your mouse.
this system lead me to so much fast blocking i absolutely couldnt do with my mouse.
i play for days now with this bind setup, and have yet to find any downsides at all.
gl hf
( ps : set the guard sensitivity on 0, than the tiny movements you still do with your mouse wont register a guard direction ) the buttons have no sensitivity, since when you hold or press than it just guards
2 people found this helpful