I hate to be this guy, but your bots blatantly cheat.
I've got 16 videos to look through with different instances of the bots getting away with stuff that literally does not work in PvP. You might be wondering why I care. Well, when I get sick of playing against people who are going to gank and spam easy environment kills I jump in a bot match to practice and get away from all the crap. Nothing is worse than going from losing 4 matches to teams of envrio-griefers only to leave and get spanked by rigged bots.
Issues I've had:
The biggest issue I've got with the bots right now is that they can activate revenge mode during animations where a human cannot. On multiple occasions, I've had a bot "dead" from a heavy with the execution prompts on my screen only to have them activate revenge, stop their own death, knock me on the ground because my pre-execute animation counts as a parryable attack, and then get one shotted because revenge. Then can activate revenge during falls, they can activate it during knockback, and sometimes even during a special animation (raider tackle, shugoki squeeze) which again is NOT POSSIBLE in PvP I've tried many times.
Number two. Your bots can magically dodge feats. Not the AoE feats like bombs, but the single hit feats like the bow and thrown weapons. Maybe it's not all thrown weapons, but I main valkyrie and I know that in PvP a bear trap is a guaranteed setup for a javelin throw. I have thrown about 2 dozen javelins that went straight through the bots who were caught in my bear traps. I've also thrown one at a bot knocked on the ground and had it pass through with no damage.
Why do the bots get gear score? Okay... so I played the beta and understand the basics of the game... big deal... but when I switch to a reputation 0 level 1 class with no gear why do the bots get high-max level gear? How do I know they have high level gear? Because NO CLASS gets revenge from blocking 2 hits without gear. I try to learn a new class and I can't because you put me up against level 3 bots with high gear score because I'm an "experienced player". Well my experience doesn't mean anything when switching from an offensive class like peacekeeper to a defensive class like warlord, cause they're INCREDIBLY different playstyles.
Speaking of bot levels, can you guys just admit that there's more than 3 difficulty levels? Sometimes my level 3 bots are great fighters but killable, other times they're superhuman, able to feint 4 or 5 moves in varying directions in a VERY short span. I've had orochi bot feint 4 times in less than two seconds into a guardbreak. I don't care who you are, the reaction time on that whole sequence is ridiculous to try and counter and barring extensive practice or superhuman finger speed it's inhuman. You guys should increase the bot level to 5 and pad it out in between, because it really doesn't seem like 3 is the cap, which brings me to my next point.
It seems like if you win, even if the bots are at level 3 (max level), the next match they'll be harder. If you win twice in a row, it's even more intense. I don't have a problem with this. My problem is that if you start getting whooped horribly for a few matches, the bots don't scale back even slightly. They keep their gear score and AI level and it seems like the only way to reset them is to not play bot matches for a while. I do enjoy the challenge of the terminator bots, but when I've lost 4 in a row it's clear that I'm outclassed and a scale back would be appreciated.
My last point I really don't expect you don't even consider addressing, but the bots very obviously read controller input, and that's just lazy programming and synthetic difficulty scaling. My favorite thing about the bots in super smash bros brawl (old game is old) is that they learned from they way you played the game. If you fought a max level bot it was like fighting a clone of yourself and it proved to be fun and challenging. The bots in this read controller input and it sucks bigtime. How do I know? Well when the bots go to heavy in a direction and I whiff a parry by hitting r2 too early, they cancel the attack on a dime, sometimes even after its "too late" to feint, and either parry me or block and guard break. I'm not mad that I get punished for whiffing parries, that's how it should be. I understand the mind games behind feinting and parry baiting. But when I push r2 literally a fraction of a second too early there's NO way a human player could cancel that move into something else. The only thing that should happen is I should eat the attack I just failed to parry. The bots are able to cancel even after a swing is started which is garbage because the way it works for humans is you can only cancel BEFORE a swing is started.
I don't know if these issues are related to server latency and the bots having perfect reaction as they're part of the program but it's all pretty annoying.
Like I said I have videos to look through and can post some evidence of anyone can tell me the best way to upload videos to here from my ps4.
Or just read this post and ignore it. I wouldn't be surprised, the playerbase on here is terrible atm.
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