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  1. #21
    The orochi as a class needs looking at especially his top light closer you cant even dodge it and parrying/blocking is another thing in itself he also has way too much HP
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  2. #22
    Originally Posted by Te_Wheke Go to original post
    Deflections don't work against Unblockables, and you get two guaranteed top light attacks off a parry so Deflect isn't really that strong at all.
    my whole post and that's what you came up with? i feel like you are one of those cancerous players,

    its 100% success hit after a deflect how is that not strong?
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  3. #23
    Originally Posted by Rump_Buffalo Go to original post
    You actually cant GB an orochi who is doing their side-step dodge attack though.... not to mention their incredibly fast overhead dash attack that seems to track
    You can't GB any attack, it's uniform across the whole game... But because it's an attack it can be blocked or parried, and due to the animation it's quite easy to parry.

    The one exception where it can't be blocked or parried is when the Orochi times it to perfectly dodge an incoming attack which is something all assassins can do with their respective dodge attacks.

    Originally Posted by INRAGEDPlatypus Go to original post
    my whole post and that's what you came up with? i feel like you are one of those cancerous players,

    its 100% success hit after a deflect how is that not strong?
    I only responded to the bit that was incorrect, it doesn't work against unblockables - unlike parry - and you get the same amount of guaranteed damage from a parry which means that it's not really as important tool for assassins as you are making out. Sure it might look strong in isolation, but parrying is still better when you consider it works against unblockables too - in fact the whole deflect mechanic looks kind of underwhelming across all characters it's available to when you compare it to parrying (maybe not Berserker who gets a guaranteed GB).
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  4. #24
    The video in this thread actually shows you get more damage from the 2 top lights than you do from a Wind Gust:

    http://forums.ubi.com/showthread.php...amurai-classes

    So I had that slightly wrong because you actually get 7 more total guaranteed damage from a Parry (32 total) than you do from a Deflect (25).
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  5. #25
    Originally Posted by INRAGEDPlatypus Go to original post
    wall of text
    hey, first of all, thanks for being one of the few people who actually gives a reasonable opinion on orochi. most ppl here do not know how to parry the most telegraphed abilities in the game and instead of learning it, they spend their time on the forums crying about it.

    anyways, i do not agree that the deflect ability is strong by any means. in fact, most top orochi players barely use it. parry is simply WAY too strong. you say orochi gets a free light from his deflect, which is true in most cases (some classes, who's heavys do not get interrupted can trade favorably against it), but parry gives the orochi either a free double top light or a free untechable guard break into top heavy PLUS the stamina drain that comes from parry. there's barely any situation where deflecting is superior.

    to all the others: watch some good people play on twitch, ask them questions, ask questions on this forum instead of crying and practice to parry, feint and counter guard break and you will realize that orochi is a newb stomper that is far from op at higher level of play. there are outright OP classes like the warden, there are broken, exploitable classes like the shoguki. orochi is not one of them.
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  6. #26
    You can if you GB faster than they attack
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  7. #27
    As a warden you can literally not complain about an orochi. I hate to be that guy, but seriously learn your class before complaining.

    https://www.twitch.tv/videos/121546322

    ^Watch that
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  8. #28
    Originally Posted by JibletHunter Go to original post
    It seems like orochi is a little overtuned atm. I am really pretty mediocre, and im sitting at a 94% winrate with him. My next highest is like 55-60%.

    Im fine with learning to counter play-styles. However, it seems like most players can figure out how to counter a gb or spam. However- it seems like even prestige players just get shredded by my invincible frames in my side rolls into light attacks. even if they feint- cant gb me. If they do a side or zone attack- there are I-frames- swords literally pass right though me.

    Increase the stamina cost on roll and halve thee I-frame time (or take it away so it feels authentic).
    Seems you haven't encountered decent players if you only win with this.
    Maining Orochi, (Rep 3 soon Rep 4), this kind of easy strategy doesn't work anymore on most players I face. So I have to be more creative.
    And every player that tries to play like you do versus me get rekt, you just have to set on your brain.
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  9. #29
    Post from another orochi.
    Sorry long post

    I main Orochi and im gonna have to strongly disagree with you here.

    Your arguments is not valid and you misrepresent facts.

    I have many hours on this character, currently rep 4 soon 5 with a gearscore of 108.

    There are drawbacks to this character and some advantages. Firstly the Orochi is an assassin and a counter-attacker. That means that if you play very agressivly against this
    character you give the Orochi the upperhand everytime. This is the nature of a counter-attacker just like the Peacekeeper, and thats where their speed come into play.

    You take away their speed and you no longer have a counter-attacker and this class/ character types would be broken/ useless.

    The Orochi is not that hard to predict either, several times during the last few days I've meet players who really perfected their defence and patience. And then is a pain to be
    Orochi, its really not that a straight forward character as you would have it to be. The light top attacks and the speed is really the only thing this character has going for it right now.

    Also as a sidenote, the Orochis top attack is fast but not the fastest in the game either, so you statement regarding that is false, the attack of the warden is faster. And the side step attack of the PK seems faster also (im not sure about this so correct me if im wrong) The guardbreak of this character dont have ridicouls range, its very short and you need to get very close to get it in. If you are talking about the forward dash then Gb, then that is really two moves and its unsafe.

    Regarding dmg, yes if you are being hit by a maxed out attack sword with heavy hits then yes they do very high dmg as they should, these attacks are not fast and very easy to parry.

    There are many times i've almost throw the controller to the wall in frustration when i have faced good opponents like Warden, Lawbringer, Conq, Warlord and the likes. But I dont come on here and rant and claim OP. If I lose its something i did wrong and it needs to be adjusted / practiced. Learn the diffrent attacks of you opponent and find a flaw in their style.

    To many times have games of late been balanced out of proportions due to players cying OP, and the player base just windles away. Learn your class, use your opponents weakness and own that ****.

    The fact is that this game maybe one of the more balanced games at release as of a long time. The only character that in my honest opinion needs adjusting is the Valk, which is getting a buff if im not mistaken.

    Anyways, i've rambled enough. Have a nice day and take care
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  10. #30

    Orochi is only as op as the player

    This original post is invalid. It takes a great amount of skill to successfully play the Orochi, his dodge attacks can be dodged and miss. An Orochi who is consistently jacking you up is a skilled player who probably only plays as that class. L2P you Warden before conplaining please.
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