So guard break....
I admit I've done zero other searches but I'll only be making the one post I think.
I have to say this game is extremely refreshing and, for the most part, feels fair, fun, and balanced.
However, i've actually put this game on the shelf and am considering returning it due to frustration from one aspect of the game. guard breaks.
I actually don't even see a need for them when we have unblockable attacks that already counter turtles, not to mention feints as well and side step attacks and all other methods of getting past heavy blockers.
As of right now though guard breaks are just so potent (dare I say.. overpowered?) that I've had entire matches where all we did is grab each other over and over again or spend the entire match attempting to throw the other person off a ledge.
Not only can guard breaks lead to instant death from ring outs but even if they aren't throwing you to your death they have the time to windup a huge overhead swing that'll probably cut 20-25% of your life.
Now you can attempt to argue that if someone is close to a ledge then don't fight over there, well ok but then me and my adversary will just be sitting still staring at each other for minutes on end.
I've actually had matches where the other person was so adamant on throwing me out of the ring that we sat for 8 minutes staring at each other until he finally got impatient and just quit the match.
Did i win? sure.
was it fun? not even a little bit.
Everything about this situation could be resolved if the counter window was just a bit larger.
At the moment even experts are having trouble reliably blocking grabs. Right now the meta if you don't want to be grabbed is to basically don't go near ledges (or if you do go near a ledge you are now playing For Honor: He Who Grabs First instead of a real duel) or anticipate exactly when they are going to go for a grab.
Problem is once you see a grab happening it's generally too late to do anything about it. I actually practiced guard breaks exclusively in practice mode and even WHEN I WAS WAITING FOR THE GRAB could only execute a guard break maybe... 50 percent of the time. This is not balanced when a single guard break can quarter your health or outright kill you but it is the hardest thing to 'parry' in the game.
The window for parrying light attacks is larger (hell the window for parrying in damn dark souls is bigger than the guard break counter window in this game).
It really comes down to the fact that when I don't counter a guard break it doesn't feel like it's my fault, because you don't have any time to actually react to a guard break, you have to anticipate it. So I don't feel like it's skill related, it's more of a guessing game than anything.
Thoughts?
I think I've gone through too much frustration already in this game exclusively due to guard breaks (they also can make some matches just plain unfun win or lose, it's not fun just circling each other going for a grab every few seconds because you know the chances of the other person countering it are so slim) so I don't know if this game is for me but I'll keep an eye on it and see what the community feels and/or if they address it somehow.
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