so i played a lot of warden during the beta and got to rep 3 and had a blast. on release i swapped character and now after playing against him i realize it must've been absolutely dreadful experience for the people i played against. he has great range decent health and decent damage nothing wrong with those. untill you combine it with the fastest hits in the game top light and zone, and the best charge. the zone forces the enemy to hold a left guard at all times and if they try to open with anything slower than that zone they will be punished sure its not a lot of damage but its free and there isn't much you can do against it if he just waits on it.then there is the charge, the charge can counter its counter by just waiting and seeing what the enemy is gonna do the fact that the enemy has to make a guess and the warden can react is just wrong if the defender has to guess the attacker should be locked into his choice. I've had some people say well its not a lot of damage that is forced out of that vortex, but it can be if you dodge and he guard breaks you are not aloud to tech because your already locked into a animation which then allows him to one go back into the vortex with a double light or do heavy damage with a side heavy or a throw into a wall and top heavy. i would love to hear other people thoughts. honestly i used to think that character was the poster child for balance in this game but i see that i was wrong he may not have a lot of tools but his tools are flawless and i'm starting to think that he may need nerfs more then anyone else.
The only actual problem for him right now is his vortex. His zone attack while fast comes out the same direction everytime. I'm only decent at this game. having me sit on one side for neutral guard isn't a downside since I can swap my guard fast enough to deal with whatever switch up you do. Plus Blocking his zone actually lets him be GB 100%. so it's technically an unsafe move. All they have to do to fix the vortex is remove the ability for him to be able to GB after a canceled charge. that way he still has the ability to mix up his charge and still be a 50/50. But it wouldn't let him loop into himself.
i agree with everything aside from you underestimating that zone. the zone by a good player wont be used at random you wont the get the chance to block it, the only time ive ever used it during the beta was as a answer to literally every offensive action the enemy can take. because once you committed to a attack or gb or charge or watever you cant block that zone and its gona hit you out of your animation unless its one of the few with hyper armor. there is a handful of moves that beat it out at certain ranges but again in the right hands its godly counter. this is also true to the top light to a lesser extent aswell. not saying all 3 of these moves need nerfs but he shouldn't have all of these be perfect as well.Originally Posted by Knight_Raime Go to original post
I'm not really. I know how god tier it is. I just don't really praise it openly. Mainly because you can GB them if you manage to block it.Originally Posted by Redulz Go to original post
and it depends. If you are in a duel (and a good read) you tend to notice patterns about your opponent. dominion is a different story.
All I know is if someone can land an attack they will try to use it more often. So I start looking for it.
I don't know if I have reached the higher skill levels of play, but I can tell you that at the level of play I am at currently, fighting wardens is the most boring and frustrating experience in this game.
Both me and my opponent have a nearly perfect defense. between the two of us, we stand there watching each other. no matter what I do my moves are parried, so I do nothing, knowing the only way to hurt my opponent is to parry their attacks.
Of course my opponent knows this as well, so the only moves they will ever use are their zone attack or their light upper. Both of which are so fast that they become difficult to block and even moreso to parry. The only answer is to constantly guard left.
unless your opponent is very predictable, these 2 moves become nearly impossible to parry.
It is frustrating to know that all the fight boils down to is the use of a single move. I have had plenty of warden duels, many of which are a slog because of this. i watch for the zone attack, they look for a chance to use the zone attack. its that simple. nothing else works.
Warden's 50/50 is a problem as well. I'm not sure how to fix it, but I think it mostly feels cheap because its the only effective mixup in the game right now, only because it can't be parried