It comes to, take the toxic attitude and gtfo, honestly. You're the definition of derailing a discussion and honestly what's wrong in any and every community atm, your toxicity. Seriously go bang your head on a wall, it might help getting your thoughts in order ffsOriginally Posted by ryaneko Go to original post
With a fast stance change character I'll block every attack from a berserker infinite chain, with a slow char I'll block every other, because on top of the stance time to switch you have to account for block/hit recovery, and so you take the hits.
I'm the same user, so dexterity would be pretty much the same, specially with repetition, still the issue arises and is obvious.
Just one of the many situation, through experience I could enumerate more.
Not sure about what you're saying? Don't speak as if you were.
Come into the discussion calling others out without going to the trouble of at least trying it out yourself? Simply obnoxious attitude.
Who died and made you king? Seriously, get a life and go rage at whoever did you wrong. lmao.
Bye toxic cancer
So thats a yes.Originally Posted by ryaneko Go to original post
Everything makes sense now.
Don't feed the troll pls. 333 posts of toxicity I imagine.
However I would like to have this issue somewhat discussed and brought to light since it seriously breaks balance roster and makes it so the in duel modes the meta is short and obvious the higher lvl MMR you're in.
As long as you know which chars are advantageous and which combo or move links are "guaranteed hits" for that match up, you put your opponent in a position where blocking isn't enough, forcing parries in start up chains (mostly light attack chain), timed interrupts or timed dodges just to avoid taking the punishment.
I agree, the stance change speed is somewhat needed for balance (probably not as slow for the disadvantageous chars, and certainly not as fast for the assassin mostly where input mash spam and analog spin on console makes it possible to be unpredictably deadly without skilled and precise input), but all classes should be able to actively block, that's one of the key aspects of the game.
The x-post from reddit shows that in certain matchups, many chars can't actively block, it's not a maybe, it's not a git gud, it's pretty much obvious and the proof very compelling. I'm seriously disappointed. As someone that loves to play the underdog and learn the least used classes, if you're within a high enough MMR you're required a lot more skilled play to overcome just thanks to this poorly thought out detail and mechanic imbalance.
Because a Pks blades are ligher than the lawbringers weapon so easier to move.Originally Posted by kyoj1n Go to original post
That user was specifically referring to block speed and not attack speed. The base stance switch should be closer for all classes, the speed in which you can attack and therefor be unpredictable the quicker your chain is, is already unforgiving enough for these high speed everything (reward), low timing (risk) classes. At high lvl play it always puts the risk/reward ration into question.Originally Posted by DBLxxShotz Go to original post
Although attack speed also needs looking into so the mash input spams and analog spins can't be a reliable tactic, if not for anything else, for the fact that the animation is already quick enough, if you can't even match the guard switch speed of and assassin you are pretty much doomed. Only tactic is to single light attack him as he tries to get closer and defend from his side dodge strikes until he can finally close in the gap and get his starter hit in, then you're doomed to take punishment, get away as early as you can, and the game style will keep being the same for ppl exploiting this mechanic.
This is in fact a serious balance issue that kill the game in the long run and forces certain picks and counter picks because gaming nowadays is all about knowing the advantageous little exploitable details and repeating them to hell until they, and if they, get fixed
On Raider? Are you kidding me? Raider's is not very legendary outside of the campaign and doesn't really excel at anything. Kensei's a good vanguard. Warden is the best. Raider has nothing to offer and is a pushover in competitive play. His slow blockswitch speed is just the icing on the turd cake.Originally Posted by neogeo___ Go to original post
Oh come on. The victim is well known for his toxicity on the forums. He dishes out a lot, so he kinda has to be able to take it, too.Originally Posted by UbiVertigo Go to original post