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  1. #11
    Originally Posted by KindMan2236 Go to original post
    It doesn't matter whether it is or isn't an issue or there is any proof that it makes a difference or not because neither you nor me has any proof to cooberate either claim. That doesn't mean you can dismiss it either, the burden of evidence is also on you. I say it'd be quite valuable to keep this thread active so that eventually someone from Ubisoft or the development team could answer this question.
    Burden of proof is always on the accusers. In this case the OP or anyone supporting this as a problem. You think someone that does not see this an an immediate problem should be giving you proof? Get real man. That's not how any system works.
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  2. #12
    Originally Posted by ryaneko Go to original post
    No it is not. The game mechanics are like this. So you play with the mechancis the game provides. Simple as that. I donīt have to make a case on why it should stay like it is right now.
    They're like this..? Then please provide proof that the way it is right now is an intentional part of the mechanics, provide proof that it doesn't make a difference to the gameplay mechanics, again you don't get to simply dismiss something as an issue if you're not even sure of the nuances of the gameplay mechanics yourself.

    Also you're conflating poor block speed with being a poor hero, even if she does have poor block speed that doesn't nessecarily take away from Nobushi being viable. If Ubisoft were to just tell us whether or not these characters having poor block speed is coorelated with them not being able to adjust to changing attack positions then it's not really going to change how I play Lawbringer but it does give us insight about the mechanics of each hero and in the future whether a consideration should be made to change the block speed if it does effect those characters.
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  3. #13
    Well, I think this is a subject that should be looked at. I'm not saying that something should be changed, but I do agree on the point that actual spamming is a bit in favor with this mechanic... but only slightly. And I do think balancing things is very hard when you have to take so many things to account at the same time so you wont actually break the game. And yes, there are some things that are more important than this atm, like matchmaking and connectivity, lags, drops etc. And Shugoki.

    But screaming and insulting does no good to anyone. So pls. Grow up ryaneko.
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  4. #14
    well, ryaneko, you basicly attack anyone who says anything that doesn't fit into how you see the game and how it should be. that's what i meant. it's unnecessary. i think these things should be discussed, and you're not willing to do that. but i don't want to step on your toes. have no beef.
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  5. #15
    Originally Posted by ryaneko Go to original post
    **** you are right! now i wonder... is it intentional that raiders attack are so slow? can a dev clarify please? Also was it intentional that Peacekeeper runs faster than warlord? Questions and questions..

    are you real dude?



    where exactly did i insult someone?
    I'm not even sure what is there to be so bitter about, it's just questioning about fundemental gameplay mechanics, all it'd take is a moment of the developers time to answer. Or may people only post issues on these forums which you find to be issues..?
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  6. #16
    Originally Posted by neogeo___ Go to original post
    https://redd.it/5utcwp - x-post u/Kyoj1n ; r/forhonor

    For me it's probably the biggest issue in terms of balance, one I've spotted throughout all the tests and that I can't believe hasn't been addressed yet nor is being discussed by the community. Even if you don't play all the classes you'd without a doubt have noticed it playing against them.

    One thing is to be able to actively block, another is to be impossible to actively block and have such a disadvantage in some obviously broken match ups, favoring spam over skill and input timing.

    Tweaks are desperately needed, duel is pretty much broken less than a week in, matchmaking doesn't help, connection only adds to the problem, but basic mechanics are what need priority fixing. C'mon Ubi.
    I seriously can't comprehend how they could screw up this hugely promising new IP so royally. It's almost like they want this game to fail.

    Now this confirms what I already felt. This shouldn't have gone live, seriously! Needs urgent fixing!

    Originally Posted by Slowthrob Go to original post
    well, ryaneko, you basicly attack anyone who says anything that doesn't fit into how you see the game and how it should be. that's what i meant. it's unnecessary. i think these things should be discussed, and you're not willing to do that. but i don't want to step on your toes. have no beef.
    Don't feed the troll. Just look at what he's writing all the time. Nobody here with half a brain takes him seriously.
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  7. #17
    Originally Posted by Hackfraysn Go to original post
    Don't feed the troll. Just look at what he's writing all the time. Nobody here with half a brain takes him seriously.
    Sorry, my mistake.
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  8. #18
    Originally Posted by ryaneko Go to original post
    See. That is something completely different and this can be discussed (well, it doesnīt right now).

    you had a suspicion and wanted to verify it. We have different block speeds on all chars. Okay, we donīt now what that means. I think it is a way of balancing, or a potential way in the future, when you can tweak some numbers. I will take that as information and thatīs ok.

    --

    Now why i am so salty in my first post is this. OP reads something on reddit and wantīs to be the special snowflake that brings a big flaw to the attention of all. A serious issue with compelling evidence. Right. No one proofed this to be an issue right now and no one brought compelling evidence on why this is a serious issue.

    done.
    lmao, you are salty and have that kind of immature reaction for lack of irl issues to deal with and objective opinion for lack of experience.

    I read it on reddit and shared it yes, but I also always noticed the issue, never personally took the time to gather the info like the x-poster did, for which I'm thankful

    You have many attack links and situations where the heroes marked as the slowest just won't block even when you input the command. Again actively blocking and correctly inputing commands but some heroes just don't in many situations in certain match ups

    Love you posts, your demeanor and your reasoning. Just shows how much you understand! /s

    Pretty sure the snowflake here would be you chum. Test it for yourself before calling it out like a douch3hat
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  9. #19
    Can a poster be more toxic I ask?

    And seemingly entitled when apparently knows very little or nothing about what he's so heartfelt discussing? omfg
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  10. #20
    Originally Posted by ryaneko Go to original post
    See. That is something completely different and this can be discussed (well, it doesnīt right now).

    you had a suspicion and wanted to verify it. We have different block speeds on all chars. Okay, we donīt now what that means. I think it is a way of balancing, or a potential way in the future, when you can tweak some numbers. I will take that as information and thatīs ok.

    --

    Now why i am so salty in my first post is this. OP reads something on reddit and wantīs to be the special snowflake that brings a big flaw to the attention of all. A serious issue with compelling evidence. Right. No one proofed this to be an issue right now and no one brought compelling evidence on why this is a serious issue.

    done.
    Are you by any chance mentally disabled?
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