I would want to test it before I say this would solve my issues, but this seems to be a good direction to go... as I am also not sure they should be equal, this might unbalance the game in favor of these chars, who can hit quite hard, or have tricky kits... hard to say.Originally Posted by Aidames Go to original post
But I would love to have an "old man" buffer in there, currently it is impossible for me to be nearly frame perfect, 1 being I am getting old lol, and 2 inherent latency in the game.
Disappointed that there has been no comment about this, and nothing in the recent patch.
It would be good to know that this has been seen, and is at least being looked into..
I haven't played in a while, found a new game to keep me occupied while this one gets itself figured out... Although I am likely to jump on a bit this weekend and just play some chars which are not dealing with this slow block nonsense.
Ubi needs to respond and just say "yes we did this on purpose and we are looking into whether the numbers are right" or "Oops, we overtuned it a tad, yes we expected them to be slower, but not to the point where they cannot defend against certain matchups"
I mean, anything...
Extheleon has a Lawbringer video where he shows that the block speed of the Lawbringer is the same as that of the Warden, despite the animation and indicator. He blocks Peacekeeper attack after attack with the Lawbringer. If you go to 4:02 in this video and slow the speed down to 0.25, you can see the Lawbringer actually block a Peacekeeper light attack, BEFORE the guard indicator even changes. He blocks the overhead light while the guard indicator is still black overhead, and then the indicator catches up later. The indicator being much slower doesn't actually affect the LB's block, as the block hits without the indicator in place, allowing the LB to block as quickly as the Warden.
What they're doing with block, I'm not sure, but this video is visual evidence that at least for the Lawbringer, the animation and indicator =/= effective block speed, as he clearly blocks PK light attacks before the guard indicator even changes.
https://www.youtube.com/watch?v=kmFI_67czp8
I would like to point out, that this is 100 percent accurate. During the Technical Test and alpha every hero's block speed was the same it felt like, and while blocking the very spammy attacks from say, berserker and orochi was difficult, it was not impossible even as a Raider. But now it is completely impossible for a Raider to, no matter how quick the player is and how good they are, to stop the orochi's spam, especially after the first hit, because it's simply not possible to switch guards fast enough especially because of the interrupt caused by it you cannot break the combo once it starts. and since you cant switch guard direction fast enough, you cant parry it.
The video didn't show Extheleon blocking the second PK's light after getting hit by the first, so no one can really say that this test is covers all of the LB's blocking issues.Originally Posted by Arne_Knut Go to original post