https://redd.it/5utcwp - x-post u/Kyoj1n ; r/forhonor
For me it's probably the biggest issue in terms of balance, one I've spotted throughout all the tests and that I can't believe hasn't been addressed yet nor is being discussed by the community. Even if you don't play all the classes you'd without a doubt have noticed it playing against them.
One thing is to be able to actively block, another is to be impossible to actively block and have such a disadvantage in some obviously broken match ups, favoring spam over skill and input timing.
Tweaks are desperately needed, duel is pretty much broken less than a week in, matchmaking doesn't help, connection only adds to the problem, but basic mechanics are what need priority fixing. C'mon Ubi.
This forum just isn't interested in proper discussion about anything that doesn't involve memes or Orochi nerfs.Originally Posted by neogeo___ Go to original post
Perhaps you need to look at the moving pictures to illustrate to you the differences in block speed.Originally Posted by ryaneko Go to original post
Warden: 12
Conqueror: 12
Peacekeeper: 13
Lawbringer: 4
Kensei: 13
Shogoki: 4
Orochi: 12
Nobushi: 4
Raider: 4
Warlord: 13
Berserker: 13
Valkyrie: 12
Knights:
https://gfycat.com/AntiqueCourageousFugu
Knights 50% speed:
https://gfycat.com/CheeryPhysicalGreatdane
Vikings:
https://gfycat.com/SilentShortGlobefish
Vikings 50% speed:
https://gfycat.com/MasculineInfantileKingbird
Samurai:
https://gfycat.com/FoolishPaltryAmazondolphin
Samurai 50% speed:
https://gfycat.com/ValidDistortedHuman
And then here are 3 of all the heroes together:
https://gfycat.com/ClosedSecondhandDrever
50% speed:
https://gfycat.com/LastingElaborateLabradorretriever
25% Speed:
https://gfycat.com/CautiousGlitteringGadwall
Now click on the links and you can see clearly some heroes shift block slower than some other heroes, I'm not sure if it's a balancing feature Ubisoft have chosen or it's just a placebo.
While there hasn't been testing done quite yet on the validity of it I can really only see the reason for this to be in the game so that some characters have a harder time blocking attacks from other characters.
My logic in coming to that conclusion is that I can't find another reason for even having a difference of block speed in the game. If it doesn't matter why did the devs put it in there?
One of the reason I made the post/recorded the evidence was that as a Nobushi I felt I was getting wrecked by Orochi's light attacks coming from all sides. I then saw some people saying that they thought some characters might have slower block speeds, so I tested it.
"And yet another thing. what does it mean? Is a low number bad? " I was answering your question by providing you with the material to give you the answer. Yes a low number is bad. It's a problem, not sure if it's as important more or less than any other problem but it's one that exists if it does what I think it does, there are issues with the game why should some take priority..? If a bug exists within a game or an issue whatever you want to call it, that issue should be addressed almost immediately and it usually does by other developers, I don't see how waiting for a patch with balance changes has any pertinence to issue resolvement, these should be two different things, issues with the game should take priority and balance changes should be part of bi-weekly or monthly patches.Originally Posted by ryaneko Go to original post
The developers should set up a bugtracker so that the userbase can check to see whether an issue is being addressed or resolved.
It doesn't matter whether it is or isn't an issue or there is any proof that it makes a difference or not because neither you nor me has any proof to cooberate either claim. That doesn't mean you can dismiss it either, the burden of evidence is also on you. I say it'd be quite valuable to keep this thread active so that eventually someone from Ubisoft or the development team could answer this question.Originally Posted by ryaneko Go to original post
Im maining Nobushi and I can clarify that left right spam from assassin is impossible to block if it hits once, the stragger and the guardswitch speed makes sure u will never be able to block again if u try to switch for everyhit, ur only hope is to hold one side and hope he hits there again. Also Im pretty sure this is also happening vs conqueror shieldbash + heavy if the heavy is hit from different direction than ur guard before the shieldbash, again u dont have time to block after the stagger if u have to switch the guard. Now does this have some deep balancing in mind? I dont think so. Nobushi is no way overpowered and has numerous disadvantageous matchups overall. So she most certainly is not in a need of such "balance". Nobushi relies 100% on ur enemy suking, she has no real offensive potential in her kit. Actually lets make this buff Nobushi thread.