Just a real quick question did we even test these new characters or did we just send them out fresh ? Cause I feel as though their combos are way to strong and way to easy to keep up leading to a quite boring match if I do say so myself. For instance the lawmaker how parries you throws you on wall rinse repeat until you are dead with no remorse just consistently throwing onto wall and hitting with heavy attack at that point its not even a game just a death simulator in which you watch an exciting twist as you are then thrown off a cliff
Agreed, and it usually stems from light attack power imo.
~Warden light attack x2 is so powerful because of how much combo it has
~lawbreaker by pure control of the positioning of the enemy
~orochi double light attack as well
~valkyrie triple light attack speed
Playing as the peacekeeper I find it ironic that one of the most mobile classes and supposedly the quicker of the classes, has to rely on heavy attacks for combos (L,L,H / L,H / H,H ), but the big burly guys get light attack combos that can be used in many more instances than others.