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  1. #1

    Speed of Guard Direction change inconsistent across heroes

    This was there in the Beta, but nowhere near as pronounced as it is now.

    I didnt realize this until I was playing through the Story and got to the Valkyrie part, and noticed my guard change and blocking was super responsive, just like I remembered it being in the beta with my Nobushi. I thought "Hey, maybe they patched while I was taking a break from this game since I am so frustrated" finished the part of the story, and immediately went in to practice on a bot with Nobushi and get a feel for the guard change speed.

    NOPE

    Changing guard in Nobushi is SUPER SUPER slow, which is even more of a problem because I play with Mouse and Keyboard. To see what I mean, go into How To Play, and duel any bot. Try as Valkyrie and go into guard and just see how quickly you change directions wiggling as fast as you can. Now, quit the match and do it again with Nobushi..... WTF?!?!?! The Speed I can change my guard direction is SLOWER THAN I CAN BE ATTACKED.

    No freaking wonder I was getting trounced and couldnt figure out why, after the responsiveness of the beta, they changed something before release

    So. of course, I went and tried several other heros, even the Shoguki can change guard faster than Nobushi, closest other I could find that was slow was Lawbringer.

    Most heroes seem to be VERY responsive.

    Now, I assume this was intended, but I gotta say, it is a BAD IDEA for a fighting game. Everyone should be able to change direction as fast. It should be consistent, please give me a GAMEPLAY reason why this should not be the case. Especially with Mouse and Keyboard, because if I try to change guard direction before I am "allowed" it will not change at all, not like it buffers it up, or I can hold the mouse in a direction like I can a controller stick.

    To me this is a huge issue, if they are gonna be different, it should be very minimally different, and at most based on their size. I cannot think of any reason why the Nobushi should change guard direction so slowly.

    I am open to opinions on this, but to me it seems wrong if they want to call this a fighting game. Recovery from getting hit That could maybe be OK, recovery after heavy swings or getting parried? I can see this making sense. But in a STAPLE MECHANIC like guard direction, this is a gamebreaker for me... or at least is gonna keep me from playing Nobushi well, which is sad... I know some people play her cheesy, but I enjoyed this hero alot and this makes her very hard to use against any players with any smidge of skill.

    Knowing this, I can now try and trick some of these heroes into changing their direction and KNOW they cannot change it fast enough to counter a light attack from certain classes... to me that is not OK.
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  2. #2
    Originally Posted by CuD_ Go to original post
    This was there in the Beta, but nowhere near as pronounced as it is now.

    I didnt realize this until I was playing through the Story and got to the Valkyrie part, and noticed my guard change and blocking was super responsive, just like I remembered it being in the beta with my Nobushi. I thought "Hey, maybe they patched while I was taking a break from this game since I am so frustrated" finished the part of the story, and immediately went in to practice on a bot with Nobushi and get a feel for the guard change speed.

    NOPE

    Changing guard in Nobushi is SUPER SUPER slow, which is even more of a problem because I play with Mouse and Keyboard. To see what I mean, go into How To Play, and duel any bot. Try as Valkyrie and go into guard and just see how quickly you change directions wiggling as fast as you can. Now, quit the match and do it again with Nobushi..... WTF?!?!?! The Speed I can change my guard direction is SLOWER THAN I CAN BE ATTACKED.

    No freaking wonder I was getting trounced and couldnt figure out why, after the responsiveness of the beta, they changed something before release

    So. of course, I went and tried several other heros, even the Shoguki can change guard faster than Nobushi, closest other I could find that was slow was Lawbringer.

    Most heroes seem to be VERY responsive.

    Now, I assume this was intended, but I gotta say, it is a BAD IDEA for a fighting game. Everyone should be able to change direction as fast. It should be consistent, please give me a GAMEPLAY reason why this should not be the case. Especially with Mouse and Keyboard, because if I try to change guard direction before I am "allowed" it will not change at all, not like it buffers it up, or I can hold the mouse in a direction like I can a controller stick.

    To me this is a huge issue, if they are gonna be different, it should be very minimally different, and at most based on their size. I cannot think of any reason why the Nobushi should change guard direction so slowly.

    I am open to opinions on this, but to me it seems wrong if they want to call this a fighting game. Recovery from getting hit That could maybe be OK, recovery after heavy swings or getting parried? I can see this making sense. But in a STAPLE MECHANIC like guard direction, this is a gamebreaker for me... or at least is gonna keep me from playing Nobushi well, which is sad... I know some people play her cheesy, but I enjoyed this hero alot and this makes her very hard to use against any players with any smidge of skill.

    Knowing this, I can now try and trick some of these heroes into changing their direction and KNOW they cannot change it fast enough to counter a light attack from certain classes... to me that is not OK.

    i think its a bug, same with the counter guard break bug that they are going to fix, i have the same problem with the dashes on valkyrie, in bot games its really fast and responsive, change it into a duel and its really slow, this didnt happen in the open beta, idk what they toched to "improve" the network but it had the total opposite effect
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  3. #3
    Originally Posted by Crims0n_Sky Go to original post
    i think its a bug, same with the counter guard break bug that they are going to fix, i have the same problem with the dashes on valkyrie, in bot games its really fast and responsive, change it into a duel and its really slow, this didnt happen in the open beta, idk what they toched to "improve" the network but it had the total opposite effect
    I am hopeful it is a bug, but I am afraid it is simply bad class balancing. IMO all heroes should be able to change guard at nearly equal speed, and NO HERO should change guard slower than the fastest attacker can change their attack direction. It should never be impossible for me to guard against any hero if I am personally able to react fast enough. This is an artificial reflex killer and it does not belong in a fighting game.
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