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  1. #11
    Originally Posted by WistyAro Go to original post
    As a Nobushi main I often search for a lot of discussion regarding her. There isn't much compared to other classes in this game currently, which leads me to believe shes in a good spot balance-wise

    I often see people complain about her bleed mechanic, I find it interesting how many people bring up that this part of her kit is unnecessary. I don't really know how to feel about it honestly. I feel like the class would still be able to perform as well as it currently does even without the bleed damage, but would she be losing any kind of edge to the other heroes? and would she be able to play up her zoning power as well as she currently does? I often see opponents back away from the nobushi after getting in a hit or attempting to. i find it strange they would give up their ground to a hero who wants to keep you far away. I feel like the bleed damage helps to discourage that passive play. As for the damage bonus on bleeding opponents, I wouldn't really care if they removed that feature...well I would, but for completely different reasons regarding the game as a whole.

    Also regarding your claim that the samurai are too fanciful. I see some truth to that, mainly in the amount of ground that orochi can cover with their dashing attack, and pretty much shugoki as a whole. However I think that there is a good chunk of fantasy in the other factions. It can't really be helped since i'm sure we don't know exactly how all these warriors would actually fight each other in the first place. The lawbringer is about on par with the shugoki in terms on fantasy. I feel like the warden is the only realistically functioning hero in the game
    I prefer Peacekeeper myself. The aesthetic and the combat style are appealing, in spite of how fanciful she is. We can see how she fares without her bleed attack.

    The criticisms of the Nobushi aren't so much direct at her bleed attack as they are towards her relative lack of drawbacks. She has extreme speed, she has reach, she has damage, she has bleed. The only two relatively minor drawbacks are her short dash/roll distance and her lower HP compared to sturdier characters.

    I've suggested either removing bleed, or reducing speed on her to bring her in line. Let's face it, a Naginata is not the most balanced of weapons. It's going to be relatively unwieldy and slower compared to a sword or dagger.
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  2. #12
    Orochi OP? I think as a Warlord main, nothing feels OP because Warlords are the real MVP's lol. Their dash becomes near impossible to get off as it's incredibly predictable and easy to parry which leaves them with a lot of high attacks. Decent guard break + heavy or double light attack but eh.

    A newer player vsing even a mediocre orochi probably feels like they are gods- dashing in and out, quick attacks and high damage however once the game slows down and it becomes a guard and parry exchange fest, I don't think they are all that great.
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  3. #13
    op must be ****ing tripping.
    any decent player i know agrees that top4 classes are warden warlord shoguki and pk. but somehow op managed to come up with a completely different list.
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  4. #14
    Originally Posted by G0BackT0G0 Go to original post
    op must be ****ing tripping.
    any decent player i know agrees that top4 classes are warden warlord shoguki and pk. but somehow op managed to come up with a completely different list.
    I know your name. You just got your **** pushed in recently in another thread by someone else and I think it actually covered this exact topic! You were left looking like an idiot.
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  5. #15
    Ravenskov's Avatar Member
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    Rhodri from Mortal Online?
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  6. #16
    Originally Posted by Ravenskov Go to original post
    Rhodri from Mortal Online?
    Maybe, who's asking?
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  7. #17
    I disagree with the Nobushi comment. With most classes having some type of gap closer that still hits even if hit, you can get in close and deal damage. Nobushi can only block as attacks don't stop the dives. With her low hp shes suppose to be a long range class that heavily relies on keeping distance, but with all the gap closers its almost pointless.

    Her attacks into Full stance transition is also extremely slow, so she has to decide between attacking or guarding as you can't do it smoothly on incoming attacks to retaliate safely.

    I would argue that the Orochi and Nobushi are actually pretty balanced.

    Orochi is annoying but you know his attacks are going to come from the same side of his dodge. So you can parry those easily and punish. This removes a huge portion of his harass and even if he gets off a hit his attack speed isn't as fast as the peacekeeper so its easy to block a second hit. His counter is parrying in my opinion.
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  8. #18
    Kensei? Berserker??

    Na, don't agree with this thread at all.
     1 people found this helpful
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  9. #19
    Originally Posted by Bob__Gnarly Go to original post
    Kensei? Berserker??

    Na, don't agree with this thread at all.
    Congratulations? Have you anything else to add or would you like to announce when you've had a BM?
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  10. #20
    From a completely aesthetic standpoint I don't like the wardens free double light attacks.

    It doesn't make sense that he can swing a sword that looks that heavy down and then back up that quickly.

    I'm fine with the damage it does but it just looks weird.

    I also think none of the classes should have bleed damage, it just seems kind of arbitrary.

    Any damage done should be done up front just like everyone else, what is the point of having bleed damage?
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