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  1. #1

    How Gear Stats Really Work and What It Means For Play

    First post here, just wanted to say I've been loving the game the past few days! From what I've been reading around the forums, it seems like a lot of people are a bit confused about how gear progression works in regards to player stats and how it affects the game, so I thought I'd see if I could clear some things up. Going to try and keep it as simple and helpful as possible!

    I should start off by saying gear stats are only applied in 4v4 PVP modes, so they have NO IMPACT at all in Duel or Brawl.

    Now then, to clarify how gear works:

    Gear doesn't just boost character stats without any consequences. It always decreases another one or two stats to make up the balance.

    This means that higher level gear doesn't really improve your character overall, it's more of a way to fine tune play by specializing your character. For example, if a piece of gear boosts your attack, it will decrease another stat or two (defense or stamina cost reduction in this case).

    So what does this mean for play? Well a couple things.

    For the two 4v4 modes (Elimination and Dominion), it means that players with higher gear numbers are more specialized than those with lower gear scores. Lower gear scores leave characters closer to their base stats, giving them a better all-around playstyle. Gear with higher levels always boosts stats more, and also always carries a harsher penalty on the opposing stats. Because these stats always come in the same sets of three (see below), we can use information on what stat is being boosted to help us figure out what a player's weaknesses are.

    For example, if you run into someone who is equipped with high level gear and you can tell that their attack is boosted, you can assume that their defense will be down or their stamina costs will be up. Or say someone has a build that allows them to revive quickly, they are going to have poor stamina regen or block damage resistance. The higher level their gear is, the more noticeable their boosted stats will be, and the more pronounced their weaknesses will become, allowing for some really in depth strategic thinking at high levels of play. You could even make a case for keeping old gear in order to avoid changing the balance on your character too much, though only time will tell how that might play out at Prestige 3+, as I haven't run into many players who are there yet.

    I'm on Prestige 2, and am really starting to notice more of a difference from the gear I'm getting now. It will be cool to see how this all factors in to high level play once more people have time to really rise up the ranks! Would love to know your thoughts on all this stuff; I hope I cleared things up a bit and offered some interesting thoughts on the matter!

    Also as a sidenote: I know the slow progression is frustrating at times, but as long as the game stays interesting over time to play, I'm glad for it. Making the progression take longer is the only way to really make high level stuff feel/seem important. It has to be difficult to get or else it doesn't feel like you accomplished anything, and everyone has it. I remember feeling that way in Destiny, and it really takes the fun out of getting that high level loot.

    Stat sets:

    Debuff resistance, Revenge Mode Duration, Exhaustion Recovery

    Execution Heath Regen, Block Damage, Sprint Speed

    Block Damage Resistance, Revive Speed, Stamina Regen

    Attack, Defense, Stamina Cost Reduction

    Feat Cooldown Reduction, Revenge Mode Defense, Revenge Gain by Defense

    Throw Distance, Revenge Mode Attack, Revenge Gain by Injury
     3 people found this helpful
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  2. #2
    Also you get next gear level at level 1 and level 11. So when you hit prestige 1 level 1 you can start getting level 3 items, prestige 1 level 11 you get level 4 items and so on.
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  3. #3
    This post needs to be Sticked on General Discussions as the amount of posts about gear unbalance & match unbalance is very high!
    Thanks for the Post phantomsharky_ very informative
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  4. #4
    Well, basic knowledge. What really needs to be figured out is how much the gear stat bars actually affect the stat. When my damage bar get's double the size with a new blade, I certainly don't do double damage right now. How many percent do you receive?
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  5. #5
    But when they built with some way, they will gain revenge so much that they can pull of 4 times. I think they have to fix that. 2-3 times is understandable but 4 while he couldn't do anything except getting hit is ridiculous.
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