🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Berserker (Parry)

    Just wanted to let the community know about something that I just discovered about the zerk class in regards to parrying. Not sure if anyone else knows about this, ( haven't encountered it in game and I'm pres. 3) but if you instead use lmb and rmb (zone attack) to parry you get a different, better result. Not only do you get the same benefit of parrying enemies attacks, zerkers immediately counter with a light attack that also serves as a chain starter. Not only that, but it also puts you closer to the enemy as opposed to normal parry that staggers the enemy away from you. In addition, you can throw a heavy and immediately cancel into gb, but this isn't guaranteed but can be used as a possible mixup. Just thought it would be cool for others to know if they didn't already!
     1 people found this helpful
    Share this post

  2. #2
    Interesting.
    So basically a special parry that works only to the right?
    Sounds a bit like the warden's top.

    I'll have to check it out!
    Good find.
    Share this post

  3. #3
    It actually works in every direction you get attacked from. Works on unblockables too!
    Share this post

  4. #4
    Just confirming this parry is working for me too. Can't get the heavy into gb working though?
     1 people found this helpful
    Share this post

  5. #5
    So what you do is instead of parry you use a zone attack? Right?
    But it initiate quite long time hmm, I'll need to try it...
    Thanks anyway!
    Share this post

  6. #6
    tested to confirm -> does work BUT:

    i feel this is not useful as you cannot get a guaranteed guardbreak in after the light attack hits.

    also, you basically have the normal recovery frames of a light attack after the "counter-attack" hits so you cant directly chain it into anything and basically wasted a parry by just getting one light hit in.

    this "move" feels kind of like the shugokis "double-hit" bug and should get looked into and fixed.
     1 people found this helpful
    Share this post