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  1. #1

    Quitting penalty?

    Why isn't a timer-based quitting penalties a thing? I connect to multiplayer to play with PLAYERS, and I choose 'vs player' modes to play against PLAYERS.

    When those players get mad and 'ragequit', they shouldn't be allowed to queue back up instantly and do it in a new game because 'X char is too OP' which this forum is full of, by the way, which I can directly point out due to the fact Orochi went from most played in early beta to barely touched now, but moving on..

    Not only does the game shift between host to host and glitches up and kicks everyone to main menu, but it also leads to another issue that people don't like which is players in queue being forced into a 'game in progress'. You know, those games where you're already losing, or there's seconds left before the game ends. So fun going from load screen to 'defeat' to a end game screen to another load screen where the people who had the losing team had a horrid experience, then leaves, so you have to find a new game for more load screens.

    And before anyone complains about their internet disconnecting, you shouldn't be playing games online that your net can't support. You make the rest of us suffer by the game going down from your connection issues, or obscene lagging and teleportation. I think it makes you selfish, knowing your internet can't cope and STILL you ignore that and go online anyway, because you HAVE to play this game, or your FRIENDS are playing it. I remember having bad internet and it would have good days and bad, and during the good ones, I'd play, and during bad days or days where the games would make me host, I would feel guilty and not play because I didn't want to hinder the enjoyment of others. You're not entitled to everything everyone else can do if you don't have the means to do it. Working = money = good net/game I paid for = I should have an connectivity experience that should be optimal or at least suboptimal (IE; distance lag is acceptable). Also if you're too young to work, you're also too young for this game, just in case you want to make that excuse too.

    Excuse the length, but after sifting through this forum, I see complaints about everything else except this lack of penalty. Which I think could indirectly help the complaints of chars being OP so abundant here if people had a consistent team without bots or underleveled people pushed into their games.

    As for another suggestion, if there MUST be this system where we're stuck with bots, why are they level 1? At level one, they're pretty braindead. They should either be level 3 (for higher level people), or perhaps some in-between level 2.5 made specifically for multiplayer fill ins, which is fine because I know bot level 3 is pretty insane.

    And lastly, I know its been said, but usually as an offhand comment, but the bleed is fine draining health, but it shouldn't be able to kill. People run up, spam their bleed attacks, then run off, and in some modes items (speed boost) is disabled, not that people should use it, and as such there's no way to catch and kill your opponent. I've seen someone fight a teammate, bleed him, then run to team someone else (and no, not complaining about the teaming), and that's pretty scummy that someone can run away to avoid damage without having to confirm their kill due to a broken bleed system.

    Some people are not as good as others, some people are pretty much smurfing with their beta experience, and those disadvantaged should have a chance to get their last hit/trade in before death. I think this game is very skill based, and I feel that something like a bleed that can kill takes from that skill by adding a cheap element, 'waiting out your death after some RB/R1 spam'.

    Edit: 4th para: The internet issue could easily be fixed by a dedicated server, but I doubt Ubi will be giving us one magically, so the only options are the players.

    Edit 2: I figured it'd be obvious, the fact that you can have someone run up and poke you in the back to bleed you when you're fighting others, and there's no way to avoid that due to the fact you have to keep people in front of you to be able to defend them, and people will intentionally run to your back to bleed stab you if for some reason your team died, or they ragequit as mentioned above.
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  2. #2
    Dude there's no way to fairly or reliably "punish" people for leaving a game. Just accept it and move on. Get a group of people together that you can play with and trust not to leave.
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  3. #3
    Originally Posted by Gorgutz117 Go to original post
    Dude there's no way to fairly or reliably "punish" people for leaving a game. Just accept it and move on. Get a group of people together that you can play with and trust not to leave.
    What? I explained it. A TIMER based penalty if you disconnect. It's punishing enough to be annoying for frequent disconnections and lenient enough to not be a big issue if it wasn't intentional. And I'm supposed to find people, determine their reliability, then only play with them? Your logic is idiotic and it'd be nice if you didn't post here anymore as you obviously don't have anything to contribute to this thread. Have a nice day, regardless.
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  4. #4
    Yeah, a timerbased penality for leaving a game... In a p2p game. What could go wrong? Actually, a lot. If the host in a p2p is bad, many players will loose connections and get kicked out of the game. Do you want to give them a penality?
    Yes?
    Unfair, they cant do anything against bad hosts, you would have to get rid of these barnsystems and people with bad internet. What do you want to do? making the game impossible to play for people because they have bad internet? oh, the bad pr would kill the game within hours. And americans would sue the living sh*t out of ubisoft.

    No?
    What would prevent people to just close the game and emulate a crash? or terminate the connection for just enough to leave the game without penality?

    And as far as i have seen, if ubisoft finds a solution, its simple and will cause a lot more problems than the original problem they tried to fix.
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  5. #5
    Literally do what every other competitive game does and on 3 in 24 hours it punishes you by making you unable to join online for an hour or 2.

    Originally Posted by Gorgutz117 Go to original post
    Dude there's no way to fairly or reliably "punish" people for leaving a game. Just accept it and move on. Get a group of people together that you can play with and trust not to leave.
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  6. #6
    Originally Posted by Nimassus91 Go to original post
    Yeah, a timerbased penality for leaving a game... In a p2p game. What could go wrong? Actually, a lot. If the host in a p2p is bad, many players will loose connections and get kicked out of the game. Do you want to give them a penality?
    Yes?
    Unfair, they cant do anything against bad hosts, you would have to get rid of these barnsystems and people with bad internet. What do you want to do? making the game impossible to play for people because they have bad internet? oh, the bad pr would kill the game within hours. And americans would sue the living sh*t out of ubisoft.

    No?
    What would prevent people to just close the game and emulate a crash? or terminate the connection for just enough to leave the game without penality?

    And as far as i have seen, if ubisoft finds a solution, its simple and will cause a lot more problems than the original problem they tried to fix.
    By that logic, you're justifying the matchmaking system being bad. I'd like to assume the game selects host based on the people in the queue for the game. If of ALL these people, 2 min which jumps to 4 then 8, all have crap connections, then maybe all of the people should all be penalized. Dark Souls 3, despite it having issues has the same kind of system where frequent disconnects bars you from being online until you use an item to enable online then show consistency which involves waiting. There's nothing wrong with that system and people don't complain about it aside from, you guessed it, people who SHOULDN'T be on the net anyway.

    You accepting the fact that your gameplay should be disrupted due to these 'barnsystems and bad internet' just shows you have a low standard. That's like not complaining when you get poor service. As a result, nothing ever chance. Already the deathmatch playlist has consistently low activity,but dominion is doing well. The difference? Even a dumb bot can clear away adds.

    And nowhere in gaming history has a group of kids sued a triple-A company. What, are they going to get 'pain and suffering' fees for a $60ish dollar game? The court fees alone would cost more than the settlement amount. Give me a break. You keep on settling though. Keep getting disconnected, spend most your time playing with bots as opposed to players which pretty much make your games single-player. Willing to bet you're the type to rage disconnect when the game gets too hard, because there's absolutely NO reason not to want something done about an issue that affects ALL of our experience.
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  7. #7
    Oh man,...

    1st as i wrote in other threads, some rounds the server/session-connection for me is pretty far from ok. When i cannot even block a **** I leave those rounds, sure.
    2nd As i also wrote in another thread, i want to finish my quest. When my quest says "ELIMINATION" and the game throws me into "SKIRMISH" i leave, sure i do! That's not my quest!
    3rd Next thing, i cannot leave a round before it starts! This **** of a menu doesn't let me leave!
    4th A game where i join a team which score is 100:800? There you want me to stay in? lol
    5th At least, as long as they match up squads against randoms, pfff ....

    Before Ubisoft doesn't manage to let players join where they WANT TO join or give them more options/fix the network it's absolutely ok to leave.
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  8. #8
    Originally Posted by MCMojoMaster Go to original post
    Literally do what every other competitive game does and on 3 in 24 hours it punishes you by making you unable to join online for an hour or 2.
    Exactly my point. Overwatch does it, and I don't see them sued yet. Dark souls 3, not sued yet. League of Legends. List goes on.
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  9. #9
    Originally Posted by m1y4gi Go to original post
    As i wrote in other threads, some rounds the server/session-connection for me is pretty far from ok. When i cannot even block a **** I leave those rounds, sure.
    As i also wrote in another thread, i want to finish my quest. When my quest says "ELIMINATION" and the game throws me into "SKIRMISH" i leave, sure i do! That's not my quest!
    Next thing, i cannot leave a round before it starts! This **** of a menu doesn't let me leave!

    Before Ubisoft doesn't manage to let players join where they WANT TO join or give them more options/fix the network it's absolutely ok to leave.
    The connection issue is because no dedicated servers, so I agree with you there. That should be changed, but it is a ubi problem that affects us all. Regardless, If everyone leaves whenever someone has trouble blocking, there will never be a finished game.

    As for your quest, that's redic. Are you playing to enjoy the game or playing to get gold/exp? Because if you're playing to enjoy, those other things come with it. You can preference eliminations over skirmish, and I have that set and get them every time. If it's taking a long time to queue you, you're likely not going to get the preference, and in that case you should cancel matchmaking. Waiting, coming into the game, then leaving out is redic for anyone to do. Big whoop you play one or two games that aren't the type you want.
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  10. #10
    I hate skirmish, i would never play this stupid cheap-kiting-mod. So you are glad. Last 6 rounds, i got 4 times skirmish, 2 times elimination (and yea, i have the "heart" on elimination) -.-

    But on skirmish it's pointless, because most of the time i am not the only one leaving. I mean, i play mp/pvp now for 17 yrs, but this mod really is the stupiest i've ever seen. It's just gank or flee. Ridiculous.

    EDIT: Yeah, it effects us all, true. But as you also asked - yeah, i play to enjoy and have fun In rounds, where i am fighting against the controls/delays is no fun for me at all. If i would stay in that rounds i usually would be another PK/Orochi-Hater, because those classes profits the most in that kind of rounds hehe
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