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  1. #41
    awolcz's Avatar Member
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    Jan 2017
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    Light + Shoulder bash vortex is just noob stomper. It awlays works for me against noobs, but when I play agains experienced players, they always:
    1) Cancel my shoulder bash by light attack
    2) Use Counter GB to counter stun after shoulder bash
    3) Just dodge and punish me

    I also play against warden which try to get me in the vortex and all 3 points above work flawlessly. You guys should get good in the game before complaining. Also, do not forget that shoulder bash is the only special move on Warden. What else he got? Basically nothing, except fast top light attack. Just keep your guard up when playing against warden. it is just block / parry class with shoulder bash. Nothing more. All other classes have like 3 or 4 special moves, and also a lot of infinite chains.
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  2. #42
    The good old "git gud"

    By precedent set for the warlord, the warden shoulder bash cancel into guard break shouldn't be in game even if your point are valid.

    Which they are, but would also have been with the warlord hadn't his ability to cancel been removed.
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  3. #43
    I mean, if you take away the ability to shoulder charge continuously (mix up, GB cancel, etc), the result would be a class that is just a very basic quintessential example of the For Honor combat system. There would be no reason to take it out of tutorials or story mode. A class is suppose to have mechanics that can be difficult to adapt to, otherwise, what's the point? Also, not every class is suppose to do well in every matchup; there are classes that can run circles around a Warden who tries to should charge (pun intended).

    I'm pretty sure if some people here had their way, Warden would just be a stale bottom feeder class whose sole purpose would be to be predictable and killed to bolster others K/D ratio. Warden is fine.
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  4. #44

    Shugoki/kensei main.

    Hrmmh you know. I think the warden is fair. Sure he has allot of pro's going for him. Reach and just overall fighting potentiall is great. But it's damage is rather fair. Now the hole shoulder bash thing, (vortex put aside). Is indeed somewhat... Painfull.

    The biggest issue I have with this abillity is that as a Shugoki you have a 1 out of 5 to actually dodge it depending on the timing. Or.. you get in this endless loop of death. For a kensei you can attack in your dodge so the vortex lock on is cancelled. But... if you guessed wrong you'll get parried and it will start all over again.

    I think why the community have much hate and love for the warden is that he feels ballanced, seems ballanced but has allot of ''OP'' stuf going for him. It's because he's such a fine jack of all trades that allot strugle againts him. There is little room for error depending on the player. With the shoulder bash added a big fat guy like Shugoki if he does get into the hole loop thing to begin with. Wich can verry well happen. It'l be extremelly tough to deall with. Especially if the warden keeps up his pressure.

    For another ballanced character like Kensei wich has insane tactic potentiall. It's a little less hard but still extremelly riskfull. This style of play forces you by what many say '' To roll backwards.'' This is perhaps a death sentance for Shugoki and could be for others depending how much the warden drained you or you, yourself from a previous fight.


    So the reall question is. What can be done about this? I'd say perhaps pushing a limitation upon the warden from abusing it? Sure it gives perhaps the only offensive possibillity for them. Though Kensei has their dodge and forward attack. Doesn't the warden have it's zone attack engage and lock of move in attack to engage with? Then comes the question what keeps the warden going then?

    That is a difficult one to answer since I don't play warden. But I'd say generall ways of fighting. Still if it gets limited and the vortex gets broken of. I'd say that the limit still SHOULD! give the warden for ofensive potentiall. But it'l be made so it is used more wiselly. Who knows perhaps it gets intertwined in a combo to limit it?

    We can only see... But for a main shugoki on 1v1... It is like walking up to an executioner at times. There... is no way really out of it... If there is. It takes some serious calm mind to do so. Let alone timing in the dodge for how fat he is.

    Lets hope they find a compromisable way of still holding on to the shoulder bash. But not that it is crazilly spamable. Unlike shugoki and even the Warlord wich is slower. While conq's is easier to dodge for he has no stagger inbetween and vortex.

    Oh and PS: If someon has a way besides the 1/5 dodge for Shugoki or the roll back that leads to not having stamina. I welcome it! Just the stagerring makes it extremelly hard to get out of. That and being fat in a dodge with vortex.
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