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  1. #21
    I still don't get why do you people complain so much about a 50/50 (it's not even a true 50/50 vortex, but who cares, right?).

    This kind of stuff is pretty usual in fighting games. And For Honor is, surprise surprise, a fighting game. If any, this game need more 50/50, in fact.
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  2. #22
    The shoulder charge isn't the problem. The problem is that the shoulder charge can be canceled into a guard break.
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  3. #23
    if it was a full manual cancel into guardbreak at least...But its not...Just tap square another time and voila!
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  4. #24
    Interestingly I can deal with it and I main Warden too.
    Maybe you should play him a bit to understand it better.
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  5. #25
    Originally Posted by taera21 Go to original post
    You can counter it by roll back with taping dodge button twice
    To me if caught in 2 light shoulder charge another 2 light then you roll away.
    The damage is like 20 % of you health
    That is fair
    Most opponent I played even rolled back after my first 2 light
    It is not un-counterable
    Most side dash light attack like orochi's zephyr slash will also get you counter the shoulder charge and the shoulder charge cancel to grab if you press light attack not to late after side dash
    I think you could have formulated that better but yeah I agree there's a whole bunch of abilities/moves that counter shoulder bash or make it not work.
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  6. #26
    Vordred's Avatar Senior Member
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    Originally Posted by MangoUnclaimed Go to original post
    No. The simple fix for this is to remove the ability for a Warden to cancel his bash into a GB. No other bash gets that option, and it's insanely broken, relying entirely on guesswork to counter correctly.
    thats not a simple fix though, because they the warden has no options, after his light attack all he can do is shoulder charge and heavy, both are countered by a dodge.

    they they changed dodge so it didn't aviod every attack it would be ok, but as it currently does, it would make the warden completely unless.

    now if dodge was changed so either dodging into a side attack resulted in a hit (unless you get a deflect) or they remove the dodge attacks, so you can only counter of a deflect, then i wouldn't mind the shoulder only, as i wouldn't be punsied every single time i used it.
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  7. #27
    Auztinito's Avatar Senior Member
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    Originally Posted by Varicose_Veins Go to original post
    Yup, the vortex is the real issue, and if not addressed in the next patch, there will be people in duel/brawl giving up or we'll have a ridiculous proportion of people playing as Warden.
    Vortex Attack?You mean Zone Attack?One of 2 fast moves that does half a HP bar(the little bars) damage & eats half of the Warden's stamina along with being blockable.Yeah,it's really overpowered.[/saracasm}

    Also,shoulder charge is possibly the most avoiadable & useless move the Warden has.If your referring to Shoulder Mix-up that is a combo in the move list but even that is easily avoidable especially for Peacekeeper,Berzerker,Valkyrie,& Orochi who can hit you in mid charge with no way to block them unless they suck.
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  8. #28
    The vortex will have trouble hitting those able to attack while dodging like the assassins since you're going to try to stick to someone who's attacking, and because it's a side step, the simple version of the shoulder-bash will miss too.

    Originally Posted by Auztinito Go to original post
    Vortex Attack?You mean Zone Attack?One of 2 fast moves that does half a HP bar(the little bars) damage & eats half of the Warden's stamina along with being blockable.Yeah,it's really overpowered.[/saracasm}

    Also,shoulder charge is possibly the most avoiadable & useless move the Warden has.If your referring to Shoulder Mix-up that is a combo in the move list but even that is easily avoidable especially for Peacekeeper,Berzerker,Valkyrie,& Orochi who can hit you in mid charge with no way to block them unless they suck.
    Just... read the damn thread and the others too please...
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  9. #29
    It's not OP, it's one of the only actual offensive openers in this game. Most other classes have absolutely no effective ways attacking people (feints don't matter when you can option parry and guard break). Even then as many others have mentioned sufficiently high skill allows you to avoid it.

    Other characters besides warden and warlord should have real offensive openers, we shouldn't further reinforce the 100% defense on reaction.
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  10. #30
    Originally Posted by Dinggle Go to original post
    If you have to start a thread to defend it there is a chance it might be.
    This^^^
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