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  1. #11
    This is funny.

    I've been a die-hard Warden since the betas and learned to feint routinely in my combos. When I heard of the shoulder-bash-cancelled-into-GB phenomenon, I believed it was an actual cancel, like a feint, and combo'ed my way by manually cancelling it. Then I realized that I didn't need to manually cancel it, and that's where it felt really freaking wrong.

    Now, a GB won't work against someone who's rolling, but it will magnet through sideways dodges with the speed of the shoulder bash and that does feel quite cheap.
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  2. #12
    It's completely broken. Free cancel into tracking GB forces your opponent to literally guess which of the two you'll do. Damage is obscenely high in two free light attacks and the a continued chain, there is almost no risk to the attack, since the punish window is tiny and only a few classes can even make use of it, and the only "counter" is to get lucky and roll away, using most of your stamina and leaving the Warden completely unharmed. It's risk free and high reward, and that's the definition of broken.
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  3. #13
    It's not the shoulder charge that's the issue, it's the damn cancel into guard break bullcrap.
    You are literally forced into an unavoidable 50/50 situation that isn't about skill, it's about luck and guessing.
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  4. #14
    Yup, the vortex is the real issue, and if not addressed in the next patch, there will be people in duel/brawl giving up or we'll have a ridiculous proportion of people playing as Warden.
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  5. #15
    Originally Posted by Special4ces Dom Go to original post
    It's not the shoulder charge that's the issue, it's the damn cancel into guard break bullcrap.
    You are literally forced into an unavoidable 50/50 situation that isn't about skill, it's about luck and guessing.
    This right here. it's the cancelling into the GB that makes it too damn good. You can dodge the shoulder charge easy but they can react just by cancelling into gb which tracks you.
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  6. #16
    the warden was supposed to be a jack of all trades character can do everything but master at none. what he is instead is a character with no flaws the fastest attacks in the game (top light and zone) and the best charge in the game not only can it be canceled into a gb but it can be held to counter dodges. all while having good reach decent health and amazing confirms.
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  7. #17
    Warden is simply put borderline OP and by far TOP TIER class!
    Anyone denying this is either blind to the fact or their are trying to hold on to their OP easy mode class as long as possible.

    I know the above lines are a bit immature way to put it, but I think I can say this with high certainty. We would easily have seen it if Ubisfit had put up statistics for the classes, which are the most played. The most OP and easiest to win classes, are always the most played in a PvP game, this is something the community figure out very fast.
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  8. #18
    Simple fix for this to get rid of this vortex attack would be to increase the stamina cost of that attack allowing you to do it twice, maybe three times if you gear for stam. Basically need to remove the ability to constantly do this with no downside.
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  9. #19
    Originally Posted by Supersomething Go to original post
    Simple fix for this to get rid of this vortex attack would be to increase the stamina cost of that attack allowing you to do it twice, maybe three times if you gear for stam. Basically need to remove the ability to constantly do this with no downside.
    No. The simple fix for this is to remove the ability for a Warden to cancel his bash into a GB. No other bash gets that option, and it's insanely broken, relying entirely on guesswork to counter correctly.
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  10. #20
    Lol roll dodge? you can side dodge it, roll dodge will leave you at a tremendous disadvantage stamina economy wise

    Thing is, if warlord couldn't have a headbutt cancel to guardbreak, why the hell should the warden have one?

    Also, why the hell should he be able to spam it a total of 4/5 times while light attacking in between before draining his stamina?

    Sure you can interrupt, if not hit light attack first or already up against a corner, sure you can side dodge, if the opponent doesn't cancel and guardbreaks you, sure you can tech break, but still and specially considereing duel maps it provides an amazing area control for him while costing close to no stamina considering the reward it provides.

    Stamina cost needs to be tweaked and cancel to guard break removed for the precedent set for the warlord
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