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  1. #1

    Warden's area attack

    Warden's area attack (light+heavy attack buttons) is so fast comparing to [probably all] other attacks in this game, even to PK light attack. Is it intentional feature for duelling?
    Warden don't even need to change blocking direction to the right side to perform this attack.
    It's not a big problem, i guess, since it cost so much stamina, but anyway: this is, probably, the only attack in the game i can't block/parry/dodge at all. It is just so fast, so i don't see any way to react properly on it, especially while playing for assassins classes.

    Any advices?
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  2. #2
    ThePollie's Avatar Senior Member
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    Keep your block to your left and it isn't that big of an issue. You will have to be careful about top-lights as they are very fast, but it is intentional. Warden has some nice pressure between the two moves.
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  3. #3
    Originally Posted by ThePollie Go to original post
    Keep your block to your left and it isn't that big of an issue. You will have to be careful about top-lights as they are very fast, but it is intentional. Warden has some nice pressure between the two moves.
    If by nice pressure you mean the two safest moves in the game then yeah thats true.
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  4. #4
    If you block it you GB him and he cant counter, you are welcome.
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  5. #5
    ThePollie's Avatar Senior Member
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    Originally Posted by a_goblin Go to original post
    If by nice pressure you mean the two safest moves in the game then yeah thats true.
    You can parry either with practice and sharp reflexes. Zone-attacks destroy stamina management for relatively low damage, and will almost instantly exhaust you if parried. Neither are perfectly safe. They are brutally solid, but they aren't god-like.
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  6. #6
    It is one of Warden's only moves to catch you off guard so stance dancing between up and left will help you if your reaction time is not the greatest since it is a very fast attack.
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  7. #7
    well, the stamina cost on the warden zone attack is very high, especially if the opponent manages to block it, so it's not like he can really spam it. Honestly i think the warden is quite well balanced, with the exception of the fact that his shoulder attack can be feinted. That's why we got the "damned if you do, damned if you don't" scenario where people get shoulderbashes and lighted if they don't dodge, and shoulderbashed and auto-grabbed if they do. Basically the only viable move is to roll away, and that costs a load of stamina.
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  8. #8
    ThePollie's Avatar Senior Member
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    Unfortunately, it's a mix-up, and that's just part of playing a fighting game.
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