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  1. #1

    Guard Break Tech/Interrupt and Dodge (FULL VIDEO)

    https://youtu.be/HaYF0Lif0wM

    I'm going to leave this here and in the Suggestions Forum, because I want feedback.

    I'm open to all suggestions, criticisms, opinions, and whatever else you have.

    I just want to have a discussion about the system before they implement the changes.

    Ready... GO!

    *EDIT*
    https://youtu.be/6fHLQcsBysM
    Added the video I did last night to show you can TECH Guard Breaks. When we TECH we both bounce back equally. My score does NOT improve from 0/3. It ONLY improves when I successfully INTERRUPT their Guard Break. You can see at 2/3 I TECH it again, and we both bounce back, and then I INTERRUPT to finish.

    Different Guard Breaks have different animations and properties and speeds, etc. They are not all the same. So if you Guard Break does not hit BODY, or theirs beats you, because they were faster, or had an animation/property that nullified yours, then you will lose.
    The answer to the problem is to light attack, back out, or just WAIT for their Guard Break and INTERRUPT it. That's why that mechanic is there. People aren't complaining that Guard Break doesn't work - people are complaining that when they Guard Break, they don't get a FREE interrupt. You have to know your hero and time it properly, JUST LIKE YOU WOULD ANY OTHER ATTACK. That's the way it SHOULD be.
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  2. #2
    I dont see any problems here. It is a ROLL THE DICE if you do it the same time. I dont know why people dont understand that its not that hard and they are about to change that. His guard break (where he got knocked back a bit) was due to your recovery you were allready in a non fighting recovery position so his guard break couldnt touch you in that moment.

    It is so simple ill dodge you 100/100 guard breaks if you want me to. But if you perform it on the same time its a roll the dice. Spamming wont help there

    And about the sidestep into his swing idk about that. Its on every Hero for now. So you do not have a disadvantage there. The Guardbreak however will follow a sidestep if the enemy is not performing a sidestep hit. GL
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  3. #3

    You CAN mutually Tech Guard Breaks

    Originally Posted by EXG_Lufur Go to original post
    I dont see any problems here. It is a ROLL THE DICE if you do it the same time. I dont know why people dont understand that its not that hard and they are about to change that. His guard break (where he got knocked back a bit) was due to your recovery you were allready in a non fighting recovery position so his guard break couldnt touch you in that moment.

    It is so simple ill dodge you 100/100 guard breaks if you want me to. But if you perform it on the same time its a roll the dice.
    https://youtu.be/6fHLQcsBysM <--- Look at that video, then. It's a different one.

    I've already proven that two Guard Breaks initiated at the same time Tech each other back to neutral position. This post was a followup video from something I posted last night.

    From my experience if you try to Guard Break someone when they can't you just go through with the animation - but I could be very wrong here don't quote me on THIS one. I'm not used to trying to Guard Break people in random positions. Maybe I'll try that next and see if anything funky comes up.
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  4. #4
    pretty sure the tutorial teaches it wrong / does not have the change ubisoft said by them self (Currently you can’t counter a guardbreak during a guardbreak attempt. This will be returned to the previous behavior seen in the Beta. )
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  5. #5

    Read it again.

    Originally Posted by EXG_Lufur Go to original post
    pretty sure the tutorial teaches it wrong / does not have the change ubisoft said by them self (Currently you can’t counter a guardbreak during a guardbreak attempt. This will be returned to the previous behavior seen in the Beta. )
    They didn't say that it was right or wrong. They said "Currently you can't do something when you're doing something else because you were trying to do something when the other person wasn't doing the thing you thought they would do so you got countered and didn't like it so I guess we'll change it back"

    That's what they said...

    Here's how it works. Everybody thinks that when they hit Guard Break, it's supposed to be an automatically Guard Break Interrupt, based upon their perception of how it should work. But Guard Break Interrupt Works like Parry
    Guard Break = Heavy
    Guard Break Interrupt = Parry
    If you try to "Parry" when an attack isn't coming, you will Heavy.
    If you try to "Guard Break Interrupt" when no Guard Break is being applied to you, then you will Guard Break.
    If you're in the process of Guard Breaking and get Guard Broken, you cannot counter.
    That should be intended - otherwise if you Guard Break and fail, you get a free pass out, when you should be getting punished for bad gameplay.

    I think this misconception of Guard Break = Always counter because I pressed it, as opposed to Guard Break Interrupt = Cancelling their Guard Break with GOOD TIMING, AFTER they perform theirs, is making the discussion a little confusing.

    I thought my video showed a pretty good example of the different Guard Break mechanics. The Dodge, The Interrupt, The Full Counter Tech, and The Counter Guard Break (Which is different from a Guard Break *Interrupt*, another thing I tried to make sure that I differentiated.
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  6. #6
    The other point I made in the video that I forgot to mention, is that Guard Break isn't only techable by Guard Break or Guard Break Interrupt. You can always attack, which I didn't show in the video, or dodge, which I did. If you time it right you get the Tech display. People need to learn to give the game time and learn how to play it (not flaming) before screaming nerf nerf nerf. Again, my video is just to show that there is counterplay and tactics and TIMING behind Guard Break, and the proposed revert to the beta stage will take a lot of that away.
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  7. #7
    Originally Posted by RYUJINdotEXE Go to original post
    The other point I made in the video that I forgot to mention, is that Guard Break isn't only techable by Guard Break or Guard Break Interrupt. You can always attack, which I didn't show in the video, or dodge, which I did. If you time it right you get the Tech display. People need to learn to give the game time and learn how to play it (not flaming) before screaming nerf nerf nerf. Again, my video is just to show that there is counterplay and tactics and TIMING behind Guard Break, and the proposed revert to the beta stage will take a lot of that away.
    You still dont understand that it is a DICE ROLL when they both are trying to do it at the same time. Attacks are faster than Guardbreaking because its a GUARD break not an attack stop.
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  8. #8
    Originally Posted by EXG_Lufur Go to original post
    I dont see any problems here. It is a ROLL THE DICE if you do it the same time. I dont know why people dont understand that its not that hard and they are about to change that. His guard break (where he got knocked back a bit) was due to your recovery you were allready in a non fighting recovery position so his guard break couldnt touch you in that moment.

    It is so simple ill dodge you 100/100 guard breaks if you want me to. But if you perform it on the same time its a roll the dice. Spamming wont help there

    And about the sidestep into his swing idk about that. Its on every Hero for now. So you do not have a disadvantage there. The Guardbreak however will follow a sidestep if the enemy is not performing a sidestep hit. GL
    em man i dunno but for me some time guardbreak follows as magnet me when i dodge attack
     2 people found this helpful
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  9. #9

    We disagree to disagree?

    Originally Posted by EXG_Lufur Go to original post
    You still dont understand that it is a DICE ROLL when they both are trying to do it at the same time. Attacks are faster than Guardbreaking because its a GUARD break not an attack stop.
    How is it a dice roll if...
    A) If you do it at same time you both tech and recover. This proves the system works.
    B) If you guard break at the wrong time and get broken instead (we're not taking into consideration you can dodge, attack, roll out, or Interrupt either - which are plentiful and very viable options to this ONE MOVE everyone claims is broken) you can't get out of it. This proves the timing of guard break works.
    C) If you're not in the middle of a guard break (because obviously you can't be broken while attacking), or performing a move in guard and get caught (because you can't guard break someone who isn't guarding) you can Interrupt it. This proves guard breaks are not absolute, and the system works.

    Now. Instead of just saying I don't understand, really think about this. The proposed changes make it MORE of a dice roll.
    A) If someone Guard Breaks into thin air, and you counter Guard Break, they can Guard Break Interrupt you, despite the fact you timed your attack properly. This gives people a free pass to Guard Break at will (again, we're under the impression the situation is Guard Break vs Guard Break, not an attack, dodge, or something else). That is a dice roll.
    B) It makes spacing less important. Next to a ledge you can decide to Guard Break early, because if the person incoming DOES decide to Guard Break you for the ledge kill, you can still Interrupt them. It takes away the incentive to time your Guard Break properly by making it efficient to Guard Break first, thus completely nullifying your enemy's guard break. This is for sure a dice roll.

    I understand the system completely, and I also understand your perspective of why you think it's broken. What I'm saying is not only that it's not, but that the revert you're so happy to get is going to make the system MORE of a dice roll, the exact thing you're complaining about.
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  10. #10
    Originally Posted by Anaccord Go to original post
    em man i dunno but for me some time guardbreak follows as magnet me when i dodge attack
    I just said that Guardbreak will follow a sidestep buf if you perform a Sidestep hit it wont.
     2 people found this helpful
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