I feel the game has changed a lot since the first day of the open beta.Guard breaks are now harder to counter,they can be used twice or maybe 3 times in succession without a huge impact on stamina.Furthermore the fact that guard break follows you through a dodge and finally hits you needs to be removed asap..Only way to counter it,is side dodge attack which really narrows down your gameplay options.And let's not mention that some characters have a huge throw whilst the guard break is very hard to counter,which kinda makes it an unfair fight since someone can throw you off a bridge or spikes or w/e.Most of you will say that I need to practice the grab counter and my answer is this; I am playing with a keyboard and a mouse so 1 finger is at the left click and the other one on the right,it's close to impossible to react to a grab that fast and move one finger to middle click and press it in the time window of the 0,5 seconds for the counter to workAlso sometimes i get the feeling my character isn't as responsive as it used to be in the open beta.In terms of dodging/deflecting (since i play orochi) also feels quite different and it's like it has become harder to deflect/parry through a combo.The only way out of it is blocking/parrying.I don't get why you can't dodge throughout the whole combo.Unless if there is a change to the recovery animation of the characters from an attack or guard break.I am just stating my personal view,so don't hate and let me know what you think.