Technically, he has combos. Practically, he'll never land them. They'll get blocked every time, maybe even parried.
Wardens get a double-heavy combo, but I almost always feint the second strike because it's too predictable. You need to feint it enough that the other guy stops considering it, so it lands when you finally commit.
My main is LB for now I have Lv 80 and I can say
This bigass is weak , Low offensive and Avg. defensive for now his shove > GB is only his weapon
Slow , high stamina consume and can't lay combo
his attack should faster , shove > light poke should Guarantee hit and parry > heavy should faster for Counter attack role like warlord
Honestly, I think Hyper-armour would be better. Let him bait a swing and then smash through it to counter-attack. Everyone parries in this game, forcing a character to rely almost exclusively on that just feels sour as hell. Allowing him to use his unblockable without a parry/combo would help him to open people up and punish exhaustion better. The fact he can't feels weird, considering how well he does to attack stamina itself.
Yep!Originally Posted by AveImperator85 Go to original post
Also:
M-O-O-N
That spells tom cullen ;9
Ok, so I see alot of people on the forums saying that lawbringer cant punish after a parry. I imagine most people who say this aren't that good with LawBringer. I am not a good LawBringer I want to sayy that, but this could help you if you are trying to play LawBringer.
What to do if you parry guide:
Did you just parry a light attack? if so your overhead unblockable is garenteed because of the increased stagger time. this is garenteed 2 bars of damage
Of of a light parry the spear charge is also garenteed so you can take advantage of positioning. Spear charging some one into a wall can lead to a bigger combo.
Did you just parry a heavy? if so ask your self is he in range of a guard break or not. If he is in range of a guard break. guard break guarantees a side heavy into your shove combo mix up game.
If he is to far from you to gaurd break go for the light ripose and take the damage that you can get out of it.
The zone attack out of parry is utter garbage imo. I dunno if others have had success with it.
I do agree though for some one who is supposed to be a parry it is kind of lack luster that gaurd break after parry heavy is your best option.
Well, the zone attack is supposed to be used when you're ganked, and if you time it right, you can hurt ppl with it and knock them away so you can run. It's like the last resort though, cuz none of other parry follow-ups is usable when you're ganked, you can't GB, can't top heavy. Compare to something like Conqueror's zone attack, it's weak as ****.Originally Posted by BearB0NES Go to original post
I feel the need to point out, adding to that... you don't even need to PvP. I'm almost at Rep2 and I've done nothing but vsAI games.Originally Posted by Dizzy4213 Go to original post
Can confirm. I have a friend who is decidedly not a braindead idiot and I tried to 1v1 his Raider with my LB.Originally Posted by Harunice Go to original post
I was completely unaware of LB's flaws at the time (and LB is my main. I was so damn confident!). He utterly crushed me without so much as a sweat.
He dodged and parried nearly everything almost effortlessly. I couldn't connect the unblockables at all, and he even dodged some of my dash-into-shoves.
I couldn't block his light combos very well (that guardchange slowness killed me, there). It was an embarrassing ordeal all around.
He lost maybe 3 exchanges (out of 5 games of Bo5), and those were to his own admission him just ****ing around with a risky maneuver.
I won when my opponent decided to be a braindead moron for a moment. Literally.
Sounds about right...Originally Posted by DJ_Masterson Go to original post