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  1. #21
    The problem with LB is that all of his combo's can be shut down easily, that's why u need to predict and learn your opponents movement set.
    It's not that LB is bad, he's not, but he's not good either. Currently he's in a neutral state, while he can be very strong, he can also be extremely weak.
    It mainly depends on the person using it and on the opponent. If I play against a person that can't CGB, yeah, it's an easy win, but if I fight against someone
    who can CGB, and can even parry my lights, it becomes a very hard match-up.

    My point being, almost every class can do what the LB can. Yes, LB has his shove, and he has his long arm, but the latter can be countered easily by dashing back and GB'ing the LB (dont believe me? try it out). You can only pull out about 20% of LB's kit, while the other combo's and gimmicks are pretty hard to implement in a fight vs a player that knows what he's doing.

    Personally, I believe LB could use a small buff, but in return his shove should get nerfed.

    LB is not a bad class, he's just very hard to play at only 20% of it's capacity.
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  2. #22
    The guy was trying to be helpfull by making a guide to understand better the hero and you all bash him? Yeah he made the statement that lawbringer is not bad (yeah its bad in high elo, but the guy took his time to make this guide so dont be as*h*les) This is not LoL forums, its for honor.
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  3. #23
    ThePollie's Avatar Senior Member
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    No, his combos are pretty bad. They're too slow, any competent player will at least block the next strike and shut the combo down.

    And yes, as it stands, all the others do more work with less effort.

    Originally Posted by Crims0n_Sky Go to original post
    The guy was trying to be helpfull by making a guide to understand better the hero and you all bash him? Yeah he made the statement that lawbringer is not bad (yeah its bad in high elo, but the guy took his time to make this guide so dont be as*h*les) This is not LoL forums, its for honor.
    He was bashed because he's a moron that spat stupid things and turned hostile when criticized for it. No mercy.
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  4. #24
    YEEEEE!!a good guide (no), about gimmick tacticts "how to breat noobs who never play against LB before! Woow!

    Originally Posted by zesilo Go to original post
    Parry > Heavy Up Attack (Unblockable Combo)
    Easy parry

    Originally Posted by zesilo Go to original post
    Parry > Light (100% to hit light attack)
    Why you must do this if you can GB and side heavy

    Originally Posted by zesilo Go to original post
    Parry > Heavy Left or Right Attack (Impaling Charge Combo)
    easy blocking


    Originally Posted by zesilo Go to original post
    *Overpowered Combo
    Shove > Guard Break > Heavy to the right side > Shove > Long Arm > Light Attack > Guard Break > Throw
    its a gimmick, not a combo... It work vs noob, who dont know how easy to dodge and panish shove, or who cant counter GB


    Originally Posted by zesilo Go to original post
    Mix Up Combo
    Shove > Into any combo including:
    Shove > Heavy, Light
    Shove > Light, Heavy
    Shove > Heavy, Heavy
    Shove > Long Arm
    Ths is not a combo, just mix up -_- even light atack can be easy parry after shove, long arm is dodge plus free gb punish, this is a chip trick and it dont work agains not a noob


    and so on... this is not a guide, just tips from noob to noobs.
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  5. #25
    Why wouldn't you light attack off a parry? I do not understand what you mean
    Gimmick? You can mix that "gimmick" up with any other filler of combo into places if you know what can extend to what, meaning yes it is a combo. If you shove > guard break and get counter guard broken, then the next time shove > long arm, chances are your opponent will get hit since they were trying to CGB instead of back dash...

    Do you know how easy it is to go into a guide post and just list the counters to everything in the post? That's what the game is about! Of course you can pick apart my post and say every counter, because every hero has counters! Literally makes no sense to me when someone says "parry > heavy (up) is useless you can just parry the unblockable". Really? If you play your cards right and you opponent expects a light attack every time there is always the chance to catch someone even at top play off guard.

    Thepollie and Umngyr may I ask who you main?

    and Ethereal, "Mix Up Combo" is inferring you can pick one of any of those to use. Sorry for the confustion.

    Yeah everything listed of course has a counter but you have to know how to use it. Seriously how can you guys approach this so head on without any other thoughts?
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  6. #26
    His problem is his lack of guaranteed damage, combined with his sluggish play.

    You can push people all you'd like (assuming they bother attacking), but it's not going to lead to any damage, other than a light top hit.

    Everything else you listed is easy to block, parry or dodge or tech due to how slow his animation speeds are. That combined with his low damage makes him earn that "Hard" label, but there's no actual benefit. A glass cannon, in theory, is hard to play, but benefits by having obscenely high damage. The logic of the Lawbringer is that he gets the benefit of being tanky and hard to break defensively. So he's the inverse. But there's no benefit to that. Especially not in a game where you can break someone's defenses either with one button or simply by outpacing them.

    It's a lot of work for no reward. Success is predicated by the performance of your opponent, NOT the player. And that's why he's considered bad. Not unplayable. Just not fun, not rewarding, and without any player agency.
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  7. #27
    Thank you Plague for finally posting a meaningful counter argument.
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  8. #28
    ThePollie's Avatar Senior Member
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    I main Warden.

    And the reason you side-heavy instead of Light is because heavy hits harder and still hits at all. Parry, guard-break into side heavy. It's the same thing I do with Warden. You never top-heavy unless you've laid the other guy on his back.
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  9. #29
    rozz-'s Avatar Junior Member
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    LOL

    Lets make a thread where we explain that Lawbringers combos are indeed a thing that exists, and then call it a "guide" without even explaining any of the mechanics behind it.

    You talk about the importance of learning how to parry and yet 90% of what you mentioned can simply be parried, if your opponent chooses not to dodge backwards instead. And that's barely scratching the surface with the problems associated with Lawbringer.



    Honestly you cannot be surprised that you got flamed for this.
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  10. #30
    Originally Posted by zesilo Go to original post
    Introduction

    To start off; To be good at LB you are going to have to practice and get your *** kicked by every hero until you learn the parries, your opponent's combinations, and are able to counter guard break. If you are unfamiliar with any of these 3 LB will be extremely difficult for you.

    Your main goal is to play DEFENSIVELY. This does NOT mean charge in and try to impale at the start of the round, do not try to run up and guard break or shove, and try not to make the first hit.

    Wait for your opponent to attack. This is where COUNTER guard breaking is extremely important. If people can not guard break you, they are FORCED to attack so I strongly encourage the first thing you learn is to counter guard break.

    Basics

    After you learn counter guard breaking, start to parry. Once you start parrying, you can continuously punish your oppenent's attacks with a quick riposte, an unblockable heavy if your opponent is side dashing, or an impaling charge to take advantage of the environment. I personally like to leave my guard in the top position except for certain classes (Nobushi you would want to block left often and switch between left and up, for a Warden you would block right and sometimes switch up then back to right, just know the match up and it will help you immensely).

    Parry > Heavy Up Attack (Unblockable Combo)

    Parry > Light (100% to hit light attack)

    Parry > Heavy Left or Right Attack (Impaling Charge Combo)

    Next, you will want to learn your basic combos. The BIGGEST BIGGEST BIGGEST thing on LB is that after you BLOCK an attack, you can shove for FREE. Meaning, if you block then guard break, it will shove for you. Also, after any heavy attack that connects you can shove for free. You can also initiate COMBOS after a shove ( shove, heavy, heavy for the unblockable combo). You can also move closer and abuse your shove by dashing forward, left, or right then pushing guard break, or trick your opponent and attack.

    Combinations

    So let us go over some combos.

    *Overpowered Combo
    Shove > Guard Break > Heavy to the right side > Shove > Long Arm > Light Attack > Guard Break > Throw

    -This combo is the hardest to execute against any good player, but if they are backed in a corner the only way to avoid this combo is to counter guard break. This combo does incredible damage and can let you 100 to 0% someone without you taking ANY damage.

    Spam Combo
    Shove > Guard Break >Heavy to the right side > Repeat

    -This combo is good against any noob who can not counter guard break.

    Mix Up Combos (Do not stick to the same shove combo! Use different things to keep your opponent on their feet)
    Shove > Into any combo including:
    Shove > Heavy, Light
    Shove > Light, Heavy
    Shove > Heavy, Heavy
    Shove > Long Arm

    -Stay unpredictable! If your opponent is learning to counter something you do, throw something new their way!

    Big Hitter Combo
    Shove > Heavy > Heavy

    -The great thing about this combo is that even if the first heavy is blocked, the second heavy is still unblockable. I use this combo on assassins who spam the sidedash attack. If you shove, even if you miss you can hit your opponent with a left or right heavy attack if you do it with their dash, then you can get the 2nd hit for free unless they parry you so mind your stamina and do not try this multiple times in a row.

    TL : DR; Combo
    Block > Shove > Guard Break > Heavy(R) > Shove > Long Arm

    Conclusion

    So again, your best playstyle for this hero is going to be parrying, blocking, and counter guard breaking.

    COUNTER GUARD BREAKING IS THE BIGGEST KEY TO WIN. IF YOUR OPPONENT CAN NOT GUARD BREAK AND HAS TO ATTACK, THEY ARE PLAYING TO LOSE BECAUSE THAT IS LAWBRINGER'S STRONG SUIT!

    This should start to change the attitudes of many of you "LB Sucks" players.

    Lawbringer is in a mediocre spot, and although we can be weak against faster characters we are very strong and versatile if you can READ the other player. Learning your mash-ups and determining what you opponent will do is the ultimate key to victory.
    You Find away how to play WELL DONE WHEN Everybody will know this combo they will be careful of it it's us well be more combs to do then the same think its will get boring every different heroes class can mix up with many combs and strike you down you will don't know where they come from .BROKEN him but you know he is so slow and broken character for hard class he should be extra hard then because when i see nobushi and they write it's hard character i was looking and reading this for 5 minutes and and face palm if you play noobushi its simple and easy to play but so easy to play when they will buff a valkyria she will be same good us nooboshi meaybe better same range more dmg etc. but look on lawbringer he is slow on guard break even that EQUAL ARMOR ! what they say its not amazing his poleaxe is just for joke his charge impale is taking 75% of stamina if you parry with advance player its taking 100% stamina it's joke even if you impale its should take some damage and now LISTEN CAREFULLY reason 'why he is like this is :

    A- When they test him they didn't have time for it and people from alpha not play him a too much or even nobody play him that's why i can't even one video about him in alpha or sign what doing .shoguki was and about valkyria i don't know .and there is much more better characters to play then LW .
    B- Ubisoft when they make him they take 4 mental People from madhouse and let them sit on computer they was can play what they want (hero Class) and one of developers play lawbringer he put down all 4 mental people from madhouse many times it was nearly impossible to kill that Developer lawbringer end of match was 12Kills /0 death from madhouse and Said : This Character is so op we will keep him how he is ..
    C- they didn't have time to make him properly up .
    Choose which story you like it's up to you all of them could be true .


    what you write here you just made it up it's good combos i will use them thanks for type we know every class have counter-attacker class but LW have them a lot and break down his primal counter attacker have less and btw They will must upgrade him because nobody will play unbalanced character what is slow if they can take better hybrid nobody will play lawbringer because he looks cool everybody want to win and be happy to kill somebody most of time in 1v1 or in big battles to be that winner who save a game and i don't think so the BIG LAWBRINGER Do right now IF you agree please thumps up and many thanks for Reading For people who is not good player on him will not call him a noob but give him tip : Play him if you want to put him reputation up i am for 10000000% they will buff him up they will just need time or hope so they understand know how lawbringer in game is not good and not balanced because one day when patch with lawbringer come he will be good or even better when i am expecting i hope he will be balanced with damage stamina and impale make will damage more damage how long you will impale your enemy and guard stance little bit faster then yes i will be happy with him and will be more usefull if they write extremly Counter - attacker they should when he parry he drop down enemy player then if they will do it this and faster stance they will not need buff the stamina even dmg because he will be balanced .Thanks Guys for reading this hope you will support my meanings and buff lawbringer !!!
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