I found some interesting happenings in Shugoki's kit that Im not sure are supposed to be happening. Now before I start, I have double checked these in practice mode WITHOUT GEAR
First Bug*? Shugoki's "Demon Ball" has 3 yes 3 energy consumption stages. The first is when you actually initiate the guard break (pressing X) the second is when you press the heavy attack to start the "Demon Ball" Combo. the last Consumption is AFTER the opponent has been thrown and Shugoki is recovering from the "Demon Ball" animation. All 3 add up to a total of about (guessing with my eyes) 33% of Shugokis total energy pool. Now I already know that your going to say that He is a heavy and 33% is fine. But I am not debating energy consumption numbers. I am stating that while playing Shugoki, if you have less than 33% of energy (1 heavy or 2 lights) and then GB into a "Demon Ball" instead of putting you at low percent of energy, it will ALWAYS put you in "exhausted" state. making you vulnerable for a long period of time.

Second Notice: Shugokis "Zone attack" has Two stages on energy consumption and after both swings takes up about 55% of his stamina bar, this is not the problem, I found that even if you cancel the second swing from his zone attack, both energy consumption stages go through and no matter what you are left with 45% stamina or put into exhaustion. ( im not asking for a buff) but Valkrye has the same animation for zone attack as shugoki (2 swings right and left) however when she initiates a zone attack, her energy is depleted in ONE energy consumption stage. Now this doesn't sound like a problem, but when you look at your bar for a split second and see that you have more than 55% of energy (because the second stage of zone hasn't proc'd yet, then heavy into it, you are exhausted. Im simply asking to change it to one stage rather than 2 seperated stages; Plus if you wanted to be an elitest you could say Valk gets a .5 second headstart on exhaustion recovery.
Third Notice: Demons embrace does not throw enemies off ledges; Demons embrace has almost the same throwing animation as when Lawbringer throws the enemy over his shoulder behind him, As lawbringer you are able to throw enemies off cliffs with this, but as Shugoki, it will not let you. (Ive tested this many times but if someone else has somehow seen it correct me.)

Shugoki's Lack of follow ups: Before I start this I'd like to note I am saying this from a purely 1v1 prospective, as the game should be balanced around 1v1 in my opinion. Shugoki has 2 attack chains. each with 2 button presses each -_- Light heavy, and Heavy Heavy. With Shugoki you are limited with your mixups (because light light is not a thing) but you can also headbutt! yeah headbutt is an awesome thing to have with Shugoki... except that it leads into literally nothing. It does no damage and only absorbs a mediocre percent of opponents energy (im not asking for a buff for this.) but Shugoki hits them so hard with his head they take what looks like 4 or 5 steps back and he has nothing to lead into it with. Even Shugokis zone attack is not viable because after a strong attack into a headbutt it actually depletes his energy all the way to exhausted! The only possible way to use Shugokis headbutt is from light attack to headbutt to zone attack. which leaves him with less than 10% energy. Im not asking for number changes. Just some more mixups. (and putting them in a corner does not fix this, they can just get away faster than shugoki can walk towards them)