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  1. #1

    [BUG] Shoguki unparryable attacks.

    Dear Ubisoft developers, release a hotfix for this as soon as possible.

    Watch he following video of youtuber Oroboros, in which he highlights the bug.

    Short summary: Shoguki charged attacks become unparryable after target lock is released after initiation of the attack. Furthermore, if the target lock is timed right, there is a phantom hit that is actually faster than the actual swing ( Phantom hit probably originating from a regular heavy attack timing which overlaps with the charged attack).

    Link : https://www.youtube.com/watch?v=fVecAjlIkYQ

    I take no credit in finding this bug, nor the creation of the video. This post is merely to notify the developers and to force a hotfix.

    Kind regards,
    Fragdoge
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  2. #2
    Your not supposed to be able to parry his attacks..... he has nothing to him name.... barely any combos or anything..
    Suck it up
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  3. #3
    Originally Posted by untaseredhobo Go to original post
    Your not supposed to be able to parry his attacks..... he has nothing to him name.... barely any combos or anything..
    Suck it up
    You clearly didn't watch the video.
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  4. #4
    Originally Posted by untaseredhobo Go to original post
    Your not supposed to be able to parry his attacks..... he has nothing to him name.... barely any combos or anything..
    Suck it up
    It's an exploit. If you watch the video you'll see that you abuse the attack by unlocking the enemy. This means the attack finishes and they can't do **** about it. This is a bug.
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  5. #5
    Guldfisken90's Avatar Member
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    Unblockables "Can't be blocked" but nearly if not every attack in the game can be parried "when you time your heavy accordingly to your enemies attack" Parries are meant to be used to punish either spammers, or overall good against turtles that block and spam, and i also tested that the normal "none" glitched version of his charged heavy is easily parried,
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  6. #6
    Originally Posted by Guldfisken90 Go to original post
    Unblockables "Can't be blocked" but nearly if not every attack in the game can be parried "when you time your heavy accordingly to your enemies attack" Parries are meant to be used to punish either spammers, or overall good against turtles that block and spam, and i also tested that the normal "none" glitched version of his charged heavy is easily parried,
    What are you even talking about mate?. The attack in question without using this exploit can be parried. With the exploit the indicator never shows so it's impossible to parry. If you watched the video you would know.
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  7. #7
    Originally Posted by Ragnar--- Go to original post
    What are you even talking about mate?. The attack in question without using this exploit can be parried. With the exploit the indicator never shows so it's impossible to parry. If you watched the video you would know.
    I think you misunderstood/ misread his point, as he is basically saying the same thing as you are. The locked version of his charged heavy is parryable. The non-locked version isn't. Guldfisken90 tried to say this in a somewhat indirect way, by saying that every attack is parryable (except for bashes).
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  8. #8
    Originally Posted by Fragdoge Go to original post
    I think you misunderstood/ misread his point, as he is basically saying the same thing as you are. The locked version of his charged heavy is parryable. The non-locked version isn't. Guldfisken90 tried to say this in a somewhat indirect way, by saying that every attack is parryable (except for bashes).
    If so then I apologise. ha
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  9. #9
    Also, the running heavy when no locked on also doesn't have an indicator. Just tested a few minutes ago
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  10. #10
    bump the double hit is super broken
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