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  1. #11
    Originally Posted by SeeNoWeevil Go to original post
    Guardbreaks are put in the game specifically to prevent turtling, so I don't see how your post makes any kind of sense.


    Well, of course they will. That's fighting games for you. What would be the point of them if they were 100% avoidable?? Mashing attack beats a guard break.
    pretty much this. make guard breaking easier and turtling will be even more viable. as it is, gb is so easy that its not even viable to use it unless in a way that prevents counter guard breaking. which brings us back to your point about dashing. gb is the counter to people dashing around.
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  2. #12
    Doing the same thing over and over should cost more and more stamina each time, to the point that if you do the same thing 3 times in a row you fall down at 0 stam. This would also help with the Warden's vortex, shoulder slam/hit/shoulder slam/hit etc. forever.
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  3. #13
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    6,712
    Hi MidnightVanilla - thanks for the feedback. As this is more of a feedback/suggestion topic I'll be moving this over there
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  4. #14
    Vordred's Avatar Senior Member
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    Feb 2007
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    533
    i think GB is fine,

    but the Dodging system needs to change. and honestly if it wasn't for how dodge works, i would use GB anywhere near as much as i do. but 8 out of ten times you are fighting an assassin, as because dodge avoids any attack no matter what direction they dodge in as your attacks just pass right through them, and the window is pretty large, i usually have to resort to GB, as it's the only counter to dodge.

    but it's pretty boring, doing one attack, GB, one attack GB.

    if Dodging into a Strike resulted in a hit, i would try more combos and other stuff. but current'y if you are fighting an assasin, throwing any more than one attack results in you being punished by a dodge attack.
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