🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Vendor restock change discussion

    Let's have a serious chat about the vendor restocks...

    For weeks now, we've seen nothing but shotgun and pistol BPs. Given the sheer quantity of different weapons in this game, and the hundreds of possible talent combinations on them, it could literally take thousand of hours of play just to get a single "perfect" weapon you want. For a more casual player, this is almost unobtainable.

    If the BPs each week must continue to be random, my suggestion is to up the weekly BPs from just 2, to at least 5, if not 7.

    Thoughts?
     2 people found this helpful
    Share this post

  2. #2
    To further muddy the waters, it's never been apparent that all weapons currently in the game have their own blueprint, or in fact whether those blueprints are available in the rotation pool for selection. It's possible that the reason we haven't seen desired AR blueprints is because they don't exist, or perhaps have been removed because the Devs consider them too strong.

    Assuming it is entirely RNG, the likelihood of the BPs we've been seeing (and not seeing) is possible but statistically unlikely.
    Share this post

  3. #3
    Edea-XiaoLin's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Germany
    Posts
    738
    since massive made crafting useless i don't mind wht BP they sell
    but i can understand ur frustration only getting shotties and handguns
    (only use pistols in UG for the extinguishers)
    on the other hand i have something else to play (23rd if u know wht i mean)
    so i can care less wht TD releases,have a nice day
    sayonara
    Share this post

  4. #4
    Originally Posted by RavenMcB73 Go to original post
    To further muddy the waters, it's never been apparent that all weapons currently in the game have their own blueprint, or in fact whether those blueprints are available in the rotation pool for selection. It's possible that the reason we haven't seen desired AR blueprints is because they don't exist, or perhaps have been removed because the Devs consider them too strong.

    Assuming it is entirely RNG, the likelihood of the BPs we've been seeing (and not seeing) is possible but statistically unlikely.
    Maybe, though if that's the case, they should add BPs for the more popular weapons.

    I can't speak for everyone, but the fact that I'm stuck with a sub par version of a weapon, while someone who spends hours playing every day has obtained the perfect version of it, is part of what turns me off about the DZ play in this game. It's part of why I consider the PVP unbalanced as well...
    Share this post

  5. #5
    Agreed. Part of the draw of games like this are to hang the carrot on the end of a stick to keep us playing. Sadly too often the carrot is garbage (when was the last time you kept an item you found?) and if you had the blue-print you needed then you could just craft that item and suddenly there is no more carrot on a stick.
    Share this post

  6. #6
    The thing is, that you'll still spend hours collecting crafting materials and collecting credits for recalibrating anyway, so the carrot is still there, but at least it's a little closer...
    Share this post

  7. #7
    Tizodd's Avatar Senior Member
    Join Date
    Feb 2016
    Posts
    772
    I'm all for upping the number of 256 BP's to 7. Or if they really want to leave it at 2, maybe have the BP's cycle more often, like every 48-72 hours.
    Share this post

  8. #8
    The BP vendor is the biggest troll ever.

    EDIT....except the Barrett's vest of course. lol
    Share this post