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  1. #1
    Alemu's Avatar Junior Member
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    What class requires less timed actions and more tactical thinking?

    Heya people!
    I just bought this game and I think it's awesome! I really like the atmosphere and the general 'feel' that this game gives. I just hope that Ubisoft will expand it and add... more features, apart from just fighting, but hey, that's not the point of this topic.

    So, in this game so far I tested all the classes and I played for quite a few levels as the Conqueror, the Raider and the Warlord. I also tried Berserker and Shugoki.
    However, there are mechanics in this game that I'm simply not too good at. For instance, parrying and counter-guardbreaking. I literally sat myself down and played for around 8 hours just learning how to parry and counter-guard break as a warlord (after the tutorial and all that). At the end, it felt like a waste of time, because against players, I was still unable to pull off that shield counter combo or do any consistent parrying (had to cheese my way out of the duels with a headbutt combo - NO HONOR!). I also tried parrying with a Conqueror (and it felt much easier, due to his safe-mode heavy attack / charged attack), however once again it brought little result. Maybe it's the timing, maybe the latency, but I made it through all the tutorials, watched all the videos (and some additional guides on youtube by experienced players), practised with lvl 2 and lvl 3 bots and it all seemed to work. But once I'm in a real fight I start getting a feeling this feature just stops working. I have a stable connection and never had latency problems, so after a couple of days of trying to learn how to parry or counter-guardbreak, I just gave up and decided to block / dodge them.

    The other matter is feinting. Now, a Conqueror cannot feint (though you still can with a shield stance, even though it is a bit stamina-taxing), but I tried this with a Warlord (which felt pretty useless), Berserker (which felt okay on paper, but on practice I think it made things worse) and with a Raider (which actually helped a lot due to his slow heavy attacks and Stun Tap variation that literally won the entire battles). Feinting is a good mechanic, but I can't say that I could commit to it 24/7, and from what I learned about the higher-tiers of For Honor, the latter fights are all about feinting.

    Personally, my gaming experience came mostly from tanking in MMORPGs (was a tank for almost 12 years), RPGs, stealth actions, and tactical shooters. I don't have twitchy reactions, even though I've been told I react pretty fast nonetheless. I happen to favor tactical thinking, quick decision-making and positioning above 'Quick-time-events' when you must mash the right button at the exact moment. That being said, I am asking you people, the experienced community of this game, to advise me the class and the playstyle that suits such preferences better.

    Warlord, even though I really love the idea of the class, seems to rely on twitchy fingers way too often to my taste. Conqueror, being very good at sustaining damage, seems to do only that - he has ways to survive and to punish, but it feels like a one-trick pony to me with his shield bash (which is easily countered). I haven't played the Shugoki long enough to have a robust opinion on them, but he seems to be a very interesting class to me, even if a bit slow (deceptively, perhaps?).

    Raiders actually felt extremely good. I liked the grit of the class and the fact that he is very straight-forward. This is where players would make mistakes against me - if you keep just the right distance, make just the right decision, you may bait your enemy to overlook the chain you're starting and then suffer greatly from it, either by a stun tap or by a wall throw or by the Raider's Fury that I learned to apply when people don't expect it at all.

    I haven't played other Vanguard / Assassin / Hybrid classes much, so I only have an impression, but not an opinion about them. Even those classes that I played, I think I may be still wrong about them. Correct me, if I am, it's always a good thing to realize that you've been wrong about something, thinking that it bad all along. I understand that this all might be a "GIT GUD SCRUB" issue, but I really-really want to pick one class and commit to it, despite it being nerfed / underpowered / whatever. So this is why I'm asking for your opinions on that matter. I mean, who knows - maybe I'm so wrong that I probably picked a wrong game to play?

    On a side note: I started playing this game as good Dark Souls fan with a gamepad, but recently I tried out the KB+Mouse and realized it is somewhat better. What's your opinion on that? Is it only the presonal preference matter or by the high-end Gamepad becomes a lot better (read some Steam forums where people said that this game should not ever-ever be played on KB+mouse)?

    Thank you for your answers, people.
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  2. #2
    warlord used to be able to use "all block" a lot more, but they upped the stamina activation cost of the skill too much. Timing is a little stricter but he has the superior light blocking. If enemy swings at you with light do your own light before it lands in the same direction and you will block/carry through the attack.
    Really liked warlord in beta, (he was a bit OP) but now he feels to stamina hungry.

    Feints are really only needed if the enemy is just waiting for parries, but that's rarely the case in low elo matches, and guard breaks are more effective most of the time.

    I have same results as you with counter guard breaks. In custom games can perform them, but online the only happen if we both appear to attempt GB at the same time.
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  3. #3
    Alemu's Avatar Junior Member
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    Thanks for the answer!

    It's a bit too sad that Warlord's stamina is really short now - aye, I felt it myself. As for the parries and feints, I started noticing a lot of people using them recently. Being a raider, I just had to keep distance and do hit-and-run attacks. Alas, not for too long, because you know... stamina, right? =)
    Yeah, not being able to counter-guard break frustrated me to such a point where I just stopped trying altogether, making sure I just need distance and have a dodge ready. Sometimes it works wonders!
    Sometimes... well, nothing happens.
    Which returns me to the questions I asked in my 1st post in this topic.
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  4. #4
    Admittably, Nobushi if you like doing the whole 'mind games' sort of thing with fake outs and hidden stances, etc. The base learning curve is pretty low for it I know but it probably has the highest potential for faking out, feints, etc.
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  5. #5
    The Shugoki, once you get through the whole "Yay! I can swing my club around all day and die!" fase of the learning curve, is actually very tactical. It is far more important for the Shukogi to know WHEN to attack or do anything for that matter, what attacks you block, and which attacks you dodge. I find myself using terrain to block incoming enemy hits for me a lot, or for circling around to delay my opponents assault.

    I find myself constantly forced to think about what my opponents next step is, because once my opponent executes their next step, it's usually too late to do anything but try and block it. The reward however, is great. That one statisfying hit that sends them flying, or takes them down from 40% health is the BEST feeling in the world, because against skilled players, you've had to work a lot harder than it looks like for any onlookers.
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  6. #6
    I find the kensei is the perfect balance between tought and reflex.He has good range,but slow attacks,so you have to think wisely when and how to attack.If your opponent is too defensive you can rely upon your fast dash attacks.Then there's the whole combo and unblockable/faintable to side attack.He has less hp than the other vanguards,so it's pretty punishing to make mistakes with him.
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  7. #7
    Alemu's Avatar Junior Member
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    Folks, so far I narrowed down my choice to Warlord, Raider and Shugoki. Played them both.
    Asking for help with this decision.
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  8. #8
    A really good Warlord is terrifying, nothing else scares me as much.. But the bad ones are a joke.
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  9. #9
    I came into this game with the same mindset. MMO tank, Dark Souls fan, and poor reflexes, looking for a class that gives me time to think in a fight. The Conqueror is the perfect class for me.

    I suggest you give it more time and learn more about what the Conqueror can do. To most we seem like a one-trick pony, but don't be fooled. We rely on our shield rush as our bread and butter move of course, but how you apply that move in concert with the rest of your kit is what separates the good from the great. Check out Klyka's guide on YouTube with Aarpian, and one of these days I will be helping OldRustyBones with his guide too.
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  10. #10
    Alemu's Avatar Junior Member
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    Originally Posted by ZenBearV13 Go to original post
    I came into this game with the same mindset. MMO tank, Dark Souls fan, and poor reflexes, looking for a class that gives me time to think in a fight. The Conqueror is the perfect class for me.

    I suggest you give it more time and learn more about what the Conqueror can do. To most we seem like a one-trick pony, but don't be fooled. We rely on our shield rush as our bread and butter move of course, but how you apply that move in concert with the rest of your kit is what separates the good from the great. Check out Klyka's guide on YouTube with Aarpian, and one of these days I will be helping OldRustyBones with his guide too.
    Yeah, but... I already decided to play as the Raider.
    Hey, if you're an mmo tank and a DS fan, lemme tell you something that I learned about this game.
    Mechanics matter a lot, but your actual suvivability mostly comes from being skilled, having a certain playstyle and having the right stats. Sure, the conqueror is a lot more tougher than, say, a berserker, but if you play right, a berserker won't ever get hit, or kill the target before it's able to do any damage.

    So this is what I thought: better pick the STYLE of the character you like and then try to bend the mechanics and the stats to your preference. I played Protection Warrior in WoW, KOTBS/IB in Warhammer online, Warriors in GW2, Warrior in FFXIV, Warrior in Wildstar, Jedi Guardian in SWTOR, a shield-tank in The Division, a Warrior in Black Desert online, a Dark Knight in Lineage 2, etc-etc-etc. So, after summing it all up, I asked myself what I need most from my character. I need mobility (#1 priority), I need good base HP, I need grit, I need cooldowns that will turn me from a tough guy into a guy with a lot of DPS, I need a lot of CC potential and I want to be the center of my foe's attention. After much deliberation, testing, talking to people from this forum and from the game and all, JUST SO IT HAPPENED that I realized that I like the Raider's style. A HUGE plus to me is that this class is VERY hard, because his mechanics are somewhat simple, and he is easily countered by higher skilled players... and that's where the challenge appeared. And since I always fall so easily for anything challenging, I quickly jumped to the opportunity. So far, I'm learning this class and I like it.

    I want to thank you all people for your help.
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